Image planes

You can import an image, a series of image files, or a movie file and map them to an image plane to act as a backdrop for your scene. You can use this backdrop in the following ways:

There are two types of image planes:

You can include depth information in your image plane if it is an .exr or .iff file with a depth channel. See Depth compositing with image planes.

You can create multiple image planes to add interesting backgrounds, ordered by depth. To create, edit, or position an image plane, see Create, edit, or position an image plane.

The Image Plane Attributes control the appearance and placement of an image plane. For a detailed description of image plane attributes and guidelines on how to change them, see Image plane attributes.
Note: Cached Playback supports image planes, but only if you set Evaluation Cache as the Caching mode. See Choose a mode for cached playback for more information on Caching modes.

Image plane syntax

When you import an image as an image plane, the syntax must be as follows:

Static image file backgrounds

A static image file background uses a single image file as a background. The background image does not change during an animation.

To create a static image file background, see Create a static image file background.

Animated image file backgrounds

You can create an animated image file background using either a series of image files or a movie file. (A movie file updates in the views much faster than a series of image files.)

To create an animated image file background, see Create an animated image file background.

3D background simulations

An image file background is a 2D image that exists behind the objects in the scene. You can, however, simulate a 3D background by creating “stand-in” surfaces that represent objects in the background image. An object in the scene can then: