You can modify the shading of individual polygons by manually editing the vertex normals associated with the polygon mesh.
To... | Do this |
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Show vertex normals. |
Select the mesh and select Display > Polygons > Vertex Normals. |
Make selected edges appear sharp in shaded mode. |
Select Mesh Display > Harden Edge. |
Make selected edges appear soft in shaded mode. |
Select Mesh Display > Soften Edge. |
Harden selected edges by angle or texture border |
Select Mesh Display > Soften / Harden Edges > and select the appropriate option. |
Lock or unlock vertex normals to their current direction. |
Select the vertices and choose Mesh Display > Lock Normals or Mesh Display > Unlock Normals. |
Force normals to point along a certain vector (by entering values numerically). |
Select the locked vertices and select Mesh Display > Set Vertex Normal > . Turn off both Lock Normals and Unlock Normals. Use the text boxes to enter the X, Y, and Z rotation values for the vector, then click Set Normal. |
Force normals to point along a certain vector (by adjusting a manipulator) |
Select the vertices and choose Mesh Display > Vertex Normal Edit Tool. Use the manipulator to adjust the direction of the normals. |
Do not try to reverse the effects of one of these actions by applying the action again with the opposite setting. Doing so will probably not have the effect you want, and will just add another node to the dependency graph.
To set vertex normals to the same direction as the face normals
This has the same effect as hardening the adjacent edge.
Using Vertex/Face selection lets you set normals on a per-vertex per-face basis.
To average vertex normals
Using Vertex/Face selection lets you set normals on a per-vertex per-face basis.
You can do any of the following: