![](../images/GUID-459066D8-4819-453C-91B1-DE153DCD93D8.png)
To prepare for the boolean operation
- Do the following:
- Ensure that your object's normals are all pointing in the correct direction.
The boolean operation checks the direction of the normals to determine whether a surface points inward or outward. If the normals are reversed, for example, the boolean operation is also reversed.
-
Tip: Before performing your boolean operation, view the normals on your mesh (Display > Polygons > Face Normals). If you want to produce predictable boolean results, make the normals uniform using
Mesh Display > Conform.
To combine meshes using a Boolean operation
- Select your input objects.
- Do one of the following:
Maya performs the boolean operation and the following occurs:
- A
polyBoolean node is created
- The faces of the input meshes are connected and act as one single boolean result object named
polySurface#
polySurface# inherits the pivot of the first selected input object in the boolean operation.
-
By default, boolean input meshes display as orange wireframes, differentiating them from other objects in your scene. See
Customize the color of boolean input objects.
-
![](../images/GUID-57E9DA6F-DB97-48FB-859F-5FA7A7471DF8.png)
In the
Attribute Editor, select the
polyBoolean node to edit your boolean operation using the
Boolean stack. See
Work with the Boolean stack.
Note: polyBoolean replaces the polyCBoolOp and polyBoolOp nodes that were available in previous versions. polyCBoolOp and polyBoolOp have been deprecated.