Duplicate polygon faces

The Duplicate feature lets you copy one or more polygon faces in a mesh. You can duplicate faces and specify that the duplicates become polygon shells within the existing mesh or form a new separate polygon mesh.

To duplicate polygon faces

  1. Select the faces to duplicate and choose Edit Mesh > Duplicate > .
  2. Set the Duplicate options as follows:
    • If you want the duplicated faces to become their own mesh, turn on Separate duplicated faces. The duplicated faces will be separated into their own separate object. Any pre-existing shells in the mesh will not be affected.
    • Turn off Separate duplicated faces to make the duplicated faces part of the existing mesh.
  3. Click Duplicate.

    The action creates a polyChipOff node and switches to the Show Manipulator tool.

  4. Do any of the following:
    • Use the manipulator to control the direction and distance of the duplication. Remember that you can also change the pivot by pressing Insert or Home. Click the circle handle attached to the manipulator to switch between local and world axes.
    • In the In-View Editor that appears, edit the polyChipOff attributes.

      The Keep Faces Together option controls how Duplicate treats the edges of adjacent faces. When Keep Faces Together is on, the faces expand so their edges stay connected. When Keep Faces Together is off and Separate duplicated faces is on, the duplicated faces are disconnected, and each face becomes a separate mesh.

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