The
Duplicate
feature lets you copy one or more polygon faces in a mesh. You can duplicate faces and specify that the duplicates become polygon
shells within the existing mesh or form a new separate polygon mesh.
To duplicate polygon faces
- Select the faces to duplicate and choose
Edit Mesh > Duplicate >
.
- Set the
Duplicate options as follows:
- If you want the duplicated faces to become their own mesh, turn on
Separate duplicated faces. The duplicated faces will be separated into their own separate object. Any pre-existing shells in the mesh will not be affected.
- Turn off
Separate duplicated faces to make the duplicated faces part of the existing mesh.
- Click
Duplicate.
The action creates a polyChipOff node and switches to the
Show Manipulator tool.
- Do any of the following:
- Use the manipulator to control the direction and distance of the duplication. Remember that you can also change the pivot by pressing Insert or Home. Click the circle handle attached to the manipulator to switch between local and world axes.
- In the
In-View Editor that appears, edit the polyChipOff attributes.
The
Keep Faces Together option controls how
Duplicate treats the edges of adjacent faces. When
Keep Faces Together is on, the faces expand so their edges stay connected. When
Keep Faces Together is off and
Separate duplicated faces is on, the duplicated faces are disconnected, and each face becomes a separate mesh.