Use the Dynamic Relationships Editor to connect and disconnect dynamic relationships between Nucleus, Fluids, Maya Fields, emitters, and non-Nucleus collision objects.
Use the left panel of the Dynamic Relationships Editor , to select objects to view and change their dynamic relationships with fields, collisions, and emitters. The right panel of the editor shows the dynamic relationships of the objects selected in the left panel. Items highlighted in the right panel are connected to the objects selected in the left panel.
You can't edit Nucleus-based collisions between nCloth, nParticle, or passive collision objects using the Dynamic Relationships Editor.
To connect or disconnect items
Items currently connected to the selected objects appear highlighted in the right panel.
When you select soft body objects in the left panel, the object displays in the right panel with its associated particle object appended to its object name. The associated particle object name is added to the soft body object name to distinguish soft body from rigid body objects. When you select an nCloth object's input mesh or output mesh in the left panel, the nCloth object is identified in the right panel by its output mesh object name.
The item is now connected so it displays highlighted.
When an item is disconnected, it is no longer highlighted.