Generate an output mesh from nParticles

  1. In the scene view, select the nParticle object that you want to convert to a polygon mesh.

    To convert emitted nParticles, either emit some nParticles into the scene and select them, or select the nParticle object from the Outliner.

  2. Select Modify > Convert > nParticles to Polygons.

    After your nParticle object is converted to a polygon object, Maya no longer displays the particles in the scene view. This reduces simulation time and makes it easier to see how your Output Mesh attribute adjustments affect the mesh.

    To make the nParticle object visible in the workspace, in the Object Display section of the nParticleShape node Attribute Editor, turn off Intermediate Object.

  3. If the output mesh object does not display in the scene, do the following:
    • Select the nParticle object.
    • In the nParticleShape node Attribute Editor, expand the Output Mesh section.
    • Decrease the Threshold value until the output mesh displays in the scene.

    See nParticle Output Mesh attributes.