After converting an nParticle object to an output mesh, you can use the Output Mesh attributes to set the resolution and quality of the resulting polygon mesh as well as select the type of polygons used to create the mesh.
- In the scene view, select the nParticle object that’s been converted to a polygon mesh.
- In the Attribute Editor, select the nParticleShape tab.
- In the Output Mesh section do the following:
- Set Threshold to control surface blending between the Blobby Surface nParticles.
- Set the Blobby Radius Scale to specify the amount the nParticle Radius is scaled to create a smooth surface on Blobby Surface nParticles.
- Set Motion Streak to elongate the nParticles that create the mesh.
- Set the Mesh Triangle Size to specify the size of the polygon triangles that are used to create the nParticle output mesh.
Smaller Triangle Size polygons produce smoother meshes, but take more time to simulate.
- Set the Max Triangle Resolution to specify the maximum resolution of the grid used to generate the output mesh triangles.
If the grid size required to create an nParticle mesh exceeds the Max Triangle Resolution value, the output Mesh Triangle Size automatically increases to compensate for increasing size of the nParticle mesh.
- Turn on Use Gradient Normals to make the normals on an nParticle output mesh more smooth.
- From the Mesh Method list, select the method you to use to generate the nParticle output mesh.
- Set the Mesh Smoothing Iterations to specify the amount of smoothing you want apply to the nParticle output mesh.