You can generate a mesh from your nParticle simulation, which you can modify like other Maya polygon objects. Use nParticles meshes to finish liquid simulations and to apply textures and materials to rendered nParticle simulations. You can also render nParticle output meshed with motion blur
nParticle output meshes are not cached when nParticle objects are nCached.
For information about the attributes used to generate an nParticle mesh, see nParticle Output Mesh attributes.