Use the nParticle Tool to create individual nParticles, nParticle grids, and random clusters of nParticles anywhere in the scene and on the surface of objects.
nParticles created using the nParticle Tool are static in the first frame of the simulation, but are animated by Nucleus gravity and by collisions with Nucleus objects. By default, Maya creates a Nucleus node at the same time as the nParticleShade node. You can instead assign the nParticle object to an existing Nucleus solver by selecting it in the ParticleTool window (see Particle Tool Options). Nucleus solvers can also be assign to the nParticle object after it has been created. See Fields/Solvers menu.
See nParticles menu.
This creates a new nParticle object consisting of the nParticles you positioned and a Nucleus node.
If you want to undo individual nParticles before you press or , use the (Windows and Linux) or (Mac OS X) key to remove the nParticles in the reverse order of creation. Alternatively, you can press the (Windows and Linux) or (Mac OS X) key to go into editing mode, then click any nParticle and press or . Press or to leave editing mode.
You can also change the position of one or more nParticles before you press or . Press the or key then drag the nParticle. Press or to complete the nParticle object.
You can place particles directly on the surface of a polygonal, NURBS object, or on a construction plane.
You can create a cloud or cluster of any number of nParticles in your scene. The nParticles are randomly positioned in the cloud or cluster.
This value must be greater than 1.
Maya randomly places the particles in this area.
This creates a new nParticle object, consisting of the particle cloud, and a Nucleus node.
This sets the spacing between particles. A value of 0 gives you nearly a solid line of particles. The higher the value, the more space between the particles.
The sketched particles are a single particle object.
This creates a new nParticle object, consisting of the sketched particles, and a Nucleus node.
You can place individual nParticles, nParticle clusters, or streams of nParticles on the surface of polygon or NURBS objects.
This deselects the surface as the live object.
To make the particles move with the surface, parent them to the surface. For more information, see Make an object move with a dynamic parent.
To create a 2D grid of particles by clicking in the workspace
This sets the spacing (in units) between particles in the grid.
To create a 3D grid of particles by clicking in the workspace
This sets the spacing (in units) between particles in the grid.
To create a 2D or 3D grid by entering values