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Synopsis

displayPref([activeObjectPivots=boolean], [displayAffected=boolean], [displayGradient=boolean], [ghostFrames=[int, int, int]], [materialLoadingMode=string], [maxHardwareTextureResolution=boolean], [maxTextureResolution=int], [purgeExistingTextures=boolean], [regionOfEffect=boolean], [shadeTemplates=boolean], [textureDrawPixel=boolean], [wireframeOnShadedActive=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

displayPref is undoable, queryable, and NOT editable.

This command sets/queries the state of global display parameters.

Return value

None

In query mode, return type is based on queried flag.

Related

currentUnit, displayAffected, displayColor, displayCull, displayLevelOfDetail, displayRGBColor, displaySmoothness, displayStats, displaySurface, hide, refresh, showHidden, toggle

Flags

activeObjectPivots, displayAffected, displayGradient, ghostFrames, materialLoadingMode, maxHardwareTextureResolution, maxTextureResolution, purgeExistingTextures, regionOfEffect, shadeTemplates, textureDrawPixel, wireframeOnShadedActive
Long name (short name) Argument types Properties
activeObjectPivots(aop) boolean createquery
Sets the display state for drawing pivots for active objects.
displayAffected(da) boolean createquery
Turns on/off the special coloring of objects that are affected by the objects that are currently in the selection list. If one of the curves in a loft were selected and this feature were turned on, then the lofted surface would be highlighted because it is affected by the loft curve.
displayGradient(dgr) boolean createquery
Set whether to display the background using a colored gradient as opposed to a constant background color.
ghostFrames(gf) [int, int, int] createquery
Obsolete - use the "ghosting" command to set these values.
materialLoadingMode(mld) string createquery
Sets the material loading mode when loading the scene. Possible values for the string argument are "immediate", "deferred" and "parallel".
maxHardwareTextureResolution(mhr) boolean query
Query the maximum allowable hardware texture resolution available on the current video card. This maximum can vary between different video cards and different operating systems.
maxTextureResolution(mtr) int createquery
Sets the maximum hardware texture resolution to be used when creating hardware textures for display. The maximum will be clamped to the maximum allowable texture determined for the hardware at the time this command is invoked. Use the -maxHardwareTextureResolution to retrieve this maximum value. Existing hardware textures are not affected. Only newly created textures will be clamped to this maximum.
purgeExistingTextures(pet) boolean create
Purge any existing hardware textures. This will force a re-evaluation of hardware textures used for display, and thus may take some time to evaluate.
regionOfEffect(roe) boolean createquery
Turns on/off the display of the region of curves/surfaces that is affected by changes to selected CVs and edit points.
shadeTemplates(st) boolean createquery
Turns on/off the display of templated surfaces as shaded in shaded display mode. If its off, templated surfaces appear in wireframe.
textureDrawPixel(tdp) boolean createquery
Sets the display mode for drawing image planes. True for use of gltexture calls for perspective views. This flag should not normally be needed. Image Planes may display faster on Windows but can result in some display artifacts.
wireframeOnShadedActive(wsa) string createquery
Sets the display state for drawing the wireframe on active shaded objects. Possible values for the string argument are "full", "reduced" and "none".

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Turn on the display of affected objects
cmds.displayPref( displayAffected=True )

# Query whether affected objects will be displayed
# in a special color or not.
cmds.displayPref( q=True, displayAffected=True )
# Result: 1 #

# Turn on full wireframes on active shaded objects
cmds.displayPref( wireframeOnShadedActive='full' )