The latest additions to Deformation workflows.
New Retargeting and Mirror capabilities, Solidify scaling options, and extra Deformer falloffs have been added to the Maya deformation arsenal.
- Morph Tangential Damping
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- A new
Tangential Damping slider has been added to the
Morph Deformer constraints options in the
Attribute Editor. The
Tangential Damping slider lets you adjust the effects created by using the
Inward and
Outward Morph constraints, which when they have the same value, have a similar effect as Envelope.
- See
Morph Deformer constraints options and
Create a sliding effect with the Morph deformer.
- Morph Mirror options
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A new
Mirror Morph Mode has been added to the Morph deformer
Morph options to give you an easy way to reflect geometry.
See Mirror Geometry with the Morph deformer.
- Morph Retarget options
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A new
Retarget Morph Mode has been added to the Morph deformer
Morph options. See
Retarget animation with the Morph Deformer.
- Morph Tangent Constraints
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You can now create sliding effects with the new
Tangential constraints found in the
Morph options. See
Create a sliding effect with Morph deformer.
- Solidify Scaling options
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A new
Scaling section has been added to the Solidify Attribute Editor widget to let you resize tagged geometry. See
Resizing areas of a deformation in the
Solidify Deformer options topic.
- Subset falloff
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- The Subset falloff uses
Component Tags to apply the deformation effect only to designated areas of your geometry. The example above shows what happens to a sphere with a Cluster deformer applied to it and then using the Subset deformer to switch between three different Component Tag groupings one after the other:
Top_Vertices,
Middle_Edges, and
Left_Faces.
- To use the Subset falloff, see
Subset falloff: limiting falloffs to Component Tags in the
Create deformer falloffs topic.
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- Proximity falloff
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A new
Proximity Falloff has been added to the list of available deformer falloff types, letting you use custom geometry as a Falloff influence object. See
Create Deformer Falloffs and
Proximity Falloff attributes for more.
- Custom falloff coloring
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- A new
Weights Color section has been added to the
Animation (Settings) Preferences to let you customize color ramps used for
deformer falloff weighting. You can choose from settings such as using colors to define minimum/maximum weighting limits, or a full color gradient to provide detailed feedback on weighted areas.
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See
Visualize deformer weights for information on using colors to depict falloff weighting.
- New Manage Pin menu for UVPin and Proximity Pin
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Attribute Editor:
A. Pin Tab,
B.
Manage Pins menu
- A new
Manage Pins menu has been added to
uvPin,
Proximity Pin settings in the Attribute Editor to add support for curves and let you replace geometry or add inputs.
- The
Manage Pins menu takes advantage of the new
Attribute Editor
Pin Tab
that lets you lock the current tab so that it stays open when you change selection.
-
See
uvPin options and
Proximity pin options.
- Improved Proximity wrap workflow
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Use the Manage Drivers menu to add a
Proximity Wrap driver
- A new
Manage Drivers
menu has been added to the
Proximity Wrap attributes in the
Attribute Editor that takes advantage of the new
Pin Tab
option. Now you can add, remove, and edit the settings for
Proximity Wrap drivers in the
Attribute Editor. This takes the place of the Edit Proximity Wrap Deformer window. See
Proximity Wrap options and
Proximity Wrap Drivers window.