Welcome to Maya 2023! Read on to learn about the new features and updated workflows you'll find in this release. For technical details including What's Fixed, see the Maya 2023 Release Notes.
Maya 2023 focuses on improved usability for both seasoned Maya artists and new users alike. Experience the completely revamped Booleans Tool, the new Blue Pencil Tool, or try some of the other improvements detailed in the links below. You'll also notice an improved user experience with the new Application Home hub, gamiefied tutorials, and a new Search feature that lets you navigate the user interface more efficiently.
For more on the evolution of Maya over the years, check out the Maya timeline on Autodesk AREA.
Click any of the cards above for more detailed information on major new features in this release. This release of Maya includes the following additional improvements.
The output from the Mesh information, Selected Nodes Status, and Clusters reports have been improved so that the information is easier to read.
Script Editor output of the Mesh Information report: A. Before cleanup, B. After cleanup
Maya now integrates OpenColorIO version 2.0.1 for color management. This version includes fixes for several bugs in the previous version.
The new Invert View option for File texture nodes applies the inverse of a view transform to the color values in the texture. This can be useful with image planes used as back plates, for example, because it yields the original colors after the view transform has been applied for display.
When this option is checked, the View option appears and you can select a specific view transform to invert. Normally, this should be the same as the View set in the Color Management preferences.
The Invert View option is available only when using OCIO v2 configuration files, and only when Color Space is set to a space in the Display family. In particular, it cannot be set when using the Maya-legacy configuration for compatibility with scenes created prior to Maya 2022.
The Content Browser icon has been updated
This icon also appears in the Windows menu, next to the Content Browser entry ( ), where it has been moved from the menu.
The Auto Normalization menu located at the bottom of the Component Editor
A new Auto Normalization menu has been added to the Component Editor to let you turn Normalization on or off, and the normalizeWeights attribute value of skinCluster nodes shown in the editor.
This way you can set the value of this attribute for all selected skinCluster nodes at the same time. See Component Editor menus and tabs for more information.
Maya 2023 provides Substance 2.2.2 which uses a new Substance Engine 8.4.2, and includes enhancements to the Apply Workflow to Maps feature, support for Arnold 7.1.0.0, improvements to MEL scripting commands, and other bug fixes. For more information on the updates, visit http://www.autodesk.com/maya-substance-docs.
Four new Include Options: History, Channels, Expressions, and Constraints have been added to the FBX Export options, exposing export features for input nodes that were previously available only through commands.
You can hide Maya's Home button with a new preference and Environment Variable to prevent it from accidentally being clicked. Turn off Show Home icon in menu bar in the Home Screen section of the Interface Preferences or set the MAYA_NO_HOME_ICON Environment Variable to 1.
In addition, the list of Recent Files displayed at the bottom of the File Menu includes two new data points to help you recover crashed files:
A MEL or Python icon now appears on each Script Editor tab to denote its language, so you can differentiate between MEL and Python tabs without the need to select them.
A new option, Unit Conversion Nodes has been added to the Display menu in the Node Editor menu to let you hide the Unit Conversion Nodes in the Node Graph. Unit Conversion Nodes appear when you connect elements that are not the same unit type and can clutter the graph, disrupting node layouts.
The purple double arrows on the connector indicate the presence of a hidden unit conversion node. This setting is off by default, so Unit Conversion Nodes do not appear in the Node Editor graph view.
Comparison: Unit Conversion Nodes option off and on
To use Rokoko in Maya, you can now download it from the Autodesk App Store.
You can now customize where Maya exports the log for any security events in the Security Preferences. You can also specify whether or not to allow embedded MEL scripts to define global procedures.
A new MAYA_SECURE_OPTOUT environment variable lets you suppress security warning messages.
You can use the Height Baseline attribute to quickly reposition the geometry pivot point. With Height Baseline, you can shift the geometry's default center point directly either from the Creator Node in the Node Editor or from the shape tab in the Attribute Editor.
A cube with a default center pivot repositioned to -1 and +1 using the Height Baseline attribute
The default value of the Height Baseline attribute is 0, which is the geometry center. A value of -1 represents the bottom and +1 represents the top. See Change the Pivot Point for more.
The Height Baseline attribute in the Node Editor
The maximum number of lights used when rendering a scene is now unlimited. View details in the Viewport 2.0 Options.