In addition to
Retopology tools updates and
Improved Boolean Operations, Maya 2023 provides modelers with several performance improvements and tool updates to speed up common modeling workflows and produce more predictable results.
Select In-View Editor attributes using hotkeys
New hotkeys let you cycle through the list of active attributes in the
In-View Editor, providing power modelers with an indirect way to make attribute adjustments without any mouse clicks.
- Ctrl + Tab (cycles from the top of the list to the bottom)
- Ctrl + Shift + Tab (cycles from the bottom of the list to the top)
Extrude and bevel marking menu improvements
The new extrude and bevel marking menus (Ctrl + Shift + Right-click) control the active
In-View Editor attribute, letting you quickly make attribute adjustments. In the marking menu, select the attribute you want to make active and then adjust its value in the
In-View Editor. See
Bevel polygon edges and faces and
Extrude a polygon face, edge, or vertex.
Improved Multi-Cut tool accuracy
Sculpting tools updates
- The
Relax,
Smear,
Pinch,
Grab, and
Smooth brushes now support live surfaces. If a live surface is defined when you activate any of these brushes, they automatically snap to the live surface. See
Sculpting Tool settings.
- Components that are frozen using the Convert to frozen tool () now remain frozen after exiting and re-opening the sculpting tools.
Improved edge loop cap
You can now use the
Insert Edge Loop tool to insert up to 1000 edge loops at once, giving you the ability to create more detail on meshes. See
Insert Edge Loop Tool options.
Predictable extrude thickness
Updates to the extrude thickness algorithm let you maintain a uniform thickness across an entire object, providing more predictable results.
Customize crease set color
Override Default Component Color is now supported in
Viewport 2.0., giving you a way to differentiate between
crease sets on your models. Simply select the crease set node in the
Attribute Editor and turn on
Set Options > Override Default Component Color.
Modeling performance improvements
- Improved
Quad Draw performance speeds up quad creation and point placement on dense meshes.
- Modeling nodes are now cached, providing performance improvements when many nodes are added to modeling construction history.
- Modelers can now enjoy improved interactivity when editing components on dense meshes:
- The update of normals is now paused while interacting with mesh component selections, providing faster manipulation when working with small component selections on a dense mesh.
- Viewport performance has been improved when transforming component selections with inconsistent component IDs.