This is the complete list of members for FBModelRoot, including all inherited members.
AddWrapper(FBScriptWrapper *) (defined in FBWrapperHolder) | FBWrapperHolder | |
Animatable | FBBox | |
AnimationNode | FBModel | |
AnimationNodeDestroy(FBAnimationNode *pAnimationNode) | FBBox | virtual |
AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) | FBBox | virtual |
AnimationNodeInGet() | FBBox | virtual |
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode) | FBBox | virtual |
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) | FBBox | virtual |
AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) (defined in FBBox) | FBBox | virtual |
AnimationNodeOutGet() (defined in FBBox) | FBBox | virtual |
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo) | FBBox | virtual |
BeginChange() | FBPlug | protected |
BlendShapeDeformable | FBModel | |
CastsShadows | FBModel | |
Children | FBModel | |
ClassGroupName | FBPlug | protectedstatic |
ClassName() override | FBComponent | virtual |
Clone() | FBModel | virtual |
ClosestRayIntersection(const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal) | FBModel | virtual |
Cluster | FBModel | |
CollapseInSchematic() | FBModel | |
Components | FBComponent | |
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) | FBPlug | protected |
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) | FBPlug | protected |
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) | FBPlug | protected |
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) | FBPlug | protected |
ConstrainDeformable | FBModel | |
CustomModelDisplay(FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight) | FBModel | inlinevirtual |
CustomModelPicking(int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) | FBModel | inlinevirtual |
Deformers | FBModel | |
DisableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
DisconnectAllDst() | FBPlug | protected |
DisconnectAllSrc() | FBPlug | protected |
DisconnectDst(FBPlug *pDst) | FBPlug | protected |
DisconnectDstAt(int pIndex) | FBPlug | protected |
DisconnectSrc(FBPlug *pSrc) | FBPlug | protected |
DisconnectSrcAt(int pIndex) | FBPlug | protected |
DofToLRM(FBMatrix &pLM, const FBRVector &pDof) | FBModel | |
eCandidateAccept enum value | FBBox | |
ECandidateAction enum name | FBBox | |
eCandidateIntercept enum value | FBBox | |
eCandidateInterceptAfterEvaluation enum value | FBBox | |
EnableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
EndChange() | FBPlug | protected |
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo) | FBBox | virtual |
ExpandInSchematic() | FBModel | |
FBBox(const char *pName, HIObject pObject=NULL) | FBBox | |
FBComponent(HIObject pObject) | FBComponent | |
FBComponentGetLongName(FBComponent *pObject) (defined in FBComponent) | FBComponent | static |
FBComponentGetName(FBComponent *pObject) (defined in FBComponent) | FBComponent | static |
FBComponentSetLongName(FBComponent *pObject, const char *pName) (defined in FBComponent) | FBComponent | static |
FBComponentSetName(FBComponent *pObject, const char *pName) (defined in FBComponent) | FBComponent | static |
FBCreate() | FBComponent | virtual |
FBDelete() override | FBModel | virtual |
FBDestroy() | FBComponent | virtual |
FBModel(const char *pName, HIObject pObject=NULL) | FBModel | |
FBModelRoot(const char *pName, HIObject pObject=NULL) | FBModelRoot | |
FBWrapperHolder() (defined in FBWrapperHolder) | FBWrapperHolder | |
FbxGetObjectSubType() override | FBModel | virtual |
FbxGetObjectType() override | FBModel | virtual |
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override | FBModel | virtual |
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override | FBModel | virtual |
Folder | FBComponent | |
ForceAlwaysEvaluate() | FBModel | |
GeometricRotation | FBModel | |
GeometricScaling | FBModel | |
GeometricTranslation | FBModel | |
Geometry | FBModel | |
GeometryUpdateId | FBModel | |
GetAdditionalUniqueColorID(unsigned int pIndex) const | FBModel | |
GetAdditionalUniqueColorIDCount() const | FBModel | |
GetBoundingBox(FBVector3d &pMin, FBVector3d &pMax) | FBModel | |
GetContentModified(FBPlugModificationFlag pFlag) | FBPlug | protected |
GetCullingMode() const | FBModel | |
GetDst(int pIndex) | FBPlug | protected |
GetDstCount() | FBPlug | protected |
GetDstType(int pIndex) | FBPlug | protected |
GetFullName(void) | FBComponent | |
GetHierarchyWorldMatrices(FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=NULL) | FBModel | |
GetInConnector(int pIndex) const | FBBox | virtual |
GetInConnectorCount() const | FBBox | virtual |
GetInternalClassId() | FBComponent | static |
GetLocalTransformationMatrixWithGlobalRotationDoF(FBMatrix &pMatrix, bool pInverse=false, FBEvaluateInfo *pEvaluateInfo=NULL) | FBModel | |
GetMatrix(FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) | FBModel | |
GetObjectFlags() | FBComponent | |
GetObjectStatus(FBObjectStatus pStatus) | FBComponent | |
GetOutConnector(int pIndex) const | FBBox | virtual |
GetOutConnectorCount() const | FBBox | virtual |
GetOwned(int pIndex) | FBPlug | protected |
GetOwnedCount() | FBPlug | protected |
GetOwner() | FBPlug | protected |
GetOwnerFileReference(void) | FBComponent | |
GetOwnerNamespace(void) | FBComponent | |
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) | FBPlug | protected |
GetSchematicPosition() | FBModel | |
GetSelectedPoints() | FBModel | |
GetSelectedPointsCount() | FBModel | |
GetSelfModified(FBPlugModificationFlag pFlag) | FBPlug | protected |
GetSrc(int pIndex) | FBPlug | protected |
GetSrcCount() | FBPlug | protected |
GetSrcType(int pIndex) | FBPlug | protected |
GetStatusFlag(FBPlugStatusFlag pStatus) const | FBPlug | protected |
GetTypeId() override | FBComponent | virtual |
GetVector(FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) | FBModel | |
GetWrapper() | FBWrapperHolder | |
HardSelect() | FBComponent | |
HasCustomDisplay() | FBModel | inlinevirtual |
HasObjectFlags(FBObjectFlag pFlags) | FBComponent | |
ICallback_Declare(override) | FBModel | |
Icon3D | FBModel | |
IObject_Declare(override) (defined in FBBox) | FBBox | |
IQuery_Declare(override) | FBModel | |
Is(int pTypeId) override | FBComponent | virtual |
IsCollapsedInSchematic() const | FBModel | |
IsConstrained | FBModel | |
IsDeformable | FBModel | |
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const | FBModel | |
IsForceAlwaysEvaluate() | FBModel | |
IsSDKComponent() | FBPlug | protected |
IsVisible(FBEvaluateInfo *pEvaluateInfo=NULL) | FBModel | |
Live | FBBox | |
LongName | FBComponent | |
LookAt | FBModel | |
LRMToDof(FBRVector &pDof, const FBMatrix &pLM) | FBModel | |
mAllocated | FBPlug | protected |
ManipulatorNotify(FBSelectionAction pAction) | FBModel | inlinevirtual |
Materials | FBModel | |
MatrixToRotation(FBRVector &pRotation, const FBMatrix &pMatrix) | FBModel | |
mGlobalTypeInfo | FBPlug | protectedstatic |
mObject | FBPlug | protected |
ModelVertexData | FBModel | |
MoveSrcAt(int pIndex, int pAtIndex) | FBPlug | protected |
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc) | FBPlug | protected |
mSDKComponent | FBPlug | protected |
Name | FBComponent | |
NoFrustumCullingRelease() | FBModel | |
NoFrustumCullingRequire() | FBModel | |
Parent | FBModel | |
Parents | FBComponent | |
Pickable | FBModel | |
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) | FBPlug | protectedvirtual |
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) | FBPlug | protectedvirtual |
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) | FBPlug | protectedvirtual |
PointCacheDeformable | FBModel | |
PointCacheRecord | FBModel | |
PostRotation | FBModel | |
PreRotation | FBModel | |
PrimaryVisibility | FBModel | |
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) | FBComponent | |
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) | FBComponent | |
PropertyAdd(FBProperty *pProperty) | FBComponent | virtual |
PropertyAddReferenceProperty(FBProperty *pReferenceProperty) | FBComponent | |
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) | FBComponent | |
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) | FBComponent | |
PropertyList | FBComponent | |
PropertyRemove(FBProperty *pProperty) | FBComponent | |
QuaternionInterpolate | FBModel | |
RayCast(FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal) | FBModel | |
ReceiveShadows | FBModel | |
RecordMode | FBBox | |
RemoveWrapper(FBScriptWrapper *) (defined in FBWrapperHolder) | FBWrapperHolder | |
ReplaceDstAt(int pIndex, FBPlug *pDst) | FBPlug | protected |
ReplaceSrcAt(int pIndex, FBPlug *pSrc) | FBPlug | protected |
ResolveCandidate(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) | FBBox | virtual |
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask) | FBPlug | protected |
Rotation | FBModel | |
RotationActive | FBModel | |
RotationMax | FBModel | |
RotationMaxX | FBModel | |
RotationMaxY | FBModel | |
RotationMaxZ | FBModel | |
RotationMin | FBModel | |
RotationMinX | FBModel | |
RotationMinY | FBModel | |
RotationMinZ | FBModel | |
RotationOrder | FBModel | |
RotationSpaceForLimitOnly | FBModel | |
RotationToMatrix(FBMatrix &pMatrix, const FBRVector &pRotation) | FBModel | |
Scaling | FBModel | |
Scene | FBModel | |
Selected | FBComponent | |
SetAdditionalUniqueColorIDCount(unsigned int pCount) | FBModel | |
SetContentModified(FBPlugModificationFlag pFlag, bool pBool) | FBPlug | protected |
SetCullingMode(FBModelCullingMode pCullingMode) | FBModel | |
SetGlobalCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) | FBBox | virtual |
SetHIObject(HIObject pObject, bool pSDKComponent) override | FBComponent | virtual |
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) | FBModel | |
SetMatrixWithPrecision(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL, double pPrecision=FBMat2EulerDegenerateForPrecision10) | FBModel | |
SetObjectFlags(FBObjectFlag pFlags) | FBComponent | |
SetObjectStatus(FBObjectStatus pStatus, bool pValue) | FBComponent | |
SetOwnerNamespace(FBNamespace *pOwnerNSObj) | FBComponent | |
SetSchematicPosition(int pX, int pY) | FBModel | |
SetSchematicPosition(FBVector2d pVector2d) | FBModel | |
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool) | FBPlug | protected |
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue) | FBPlug | protected |
SetStdCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) | FBBox | virtual |
SetupPropertiesForShapes() | FBModel | |
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) | FBModel | |
Shaders | FBModel | |
ShadingMode | FBModel | |
Show | FBModel | |
Size | FBModelRoot | |
SkeletonDeformable | FBModel | |
SoftSelected | FBModel | |
SwapSrc(int pIndexA, int pIndexB) | FBPlug | protected |
TessellatedMesh | FBModel | |
Textures | FBModel | |
Transformable | FBModel | |
Translation | FBModel | |
TranslationActive | FBModel | |
TranslationMax | FBModel | |
TranslationMaxX | FBModel | |
TranslationMaxY | FBModel | |
TranslationMaxZ | FBModel | |
TranslationMin | FBModel | |
TranslationMinX | FBModel | |
TranslationMinY | FBModel | |
TranslationMinZ | FBModel | |
TypeInfo | FBComponent | static |
UniqueColorId | FBModel | |
UniqueName | FBBox | |
UpVector | FBModel | |
UseCustomPropertyViewSet() const | FBComponent | inlinevirtual |
UseFrustumCulling() | FBModel | |
Visibility | FBModel | |
VisibilityInheritance | FBModel | |
~FBComponent() | FBComponent | virtual |
~FBWrapperHolder() (defined in FBWrapperHolder) | FBWrapperHolder | virtual |