Open Reality Reference Guide
FBModelRoot Member List

This is the complete list of members for FBModelRoot, including all inherited members.

AddWrapper(FBScriptWrapper *) (defined in FBWrapperHolder)FBWrapperHolder
AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeInCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBoxvirtual
AnimationNodeInGet()FBBoxvirtual
AnimationNodeIsUserData(FBAnimationNode *pAnimationNode)FBBoxvirtual
AnimationNodeNotify(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
AnimationNodeOutCreate(kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) (defined in FBBox)FBBoxvirtual
AnimationNodeOutGet() (defined in FBBox)FBBoxvirtual
AnimationNodesOutDisableIfNotWritten(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
BeginChange()FBPlugprotected
BlendShapeDeformableFBModel
CastsShadowsFBModel
ChildrenFBModel
ClassGroupNameFBPlugprotectedstatic
ClassName() overrideFBComponentvirtual
Clone()FBModelvirtual
ClosestRayIntersection(const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal)FBModelvirtual
ClusterFBModel
CollapseInSchematic()FBModel
ComponentsFBComponent
ConnectDst(FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectDstAt(int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrc(FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConnectSrcAt(int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlugprotected
ConstrainDeformableFBModel
CustomModelDisplay(FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight)FBModelinlinevirtual
CustomModelPicking(int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint)FBModelinlinevirtual
DeformersFBModel
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlugprotected
DisconnectAllSrc()FBPlugprotected
DisconnectDst(FBPlug *pDst)FBPlugprotected
DisconnectDstAt(int pIndex)FBPlugprotected
DisconnectSrc(FBPlug *pSrc)FBPlugprotected
DisconnectSrcAt(int pIndex)FBPlugprotected
DofToLRM(FBMatrix &pLM, const FBRVector &pDof)FBModel
eCandidateAccept enum valueFBBox
ECandidateAction enum nameFBBox
eCandidateIntercept enum valueFBBox
eCandidateInterceptAfterEvaluation enum valueFBBox
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlugprotected
EvaluateAnimationNodes(FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
ExpandInSchematic()FBModel
FBBox(const char *pName, HIObject pObject=NULL)FBBox
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(FBComponent *pObject) (defined in FBComponent)FBComponentstatic
FBComponentGetName(FBComponent *pObject) (defined in FBComponent)FBComponentstatic
FBComponentSetLongName(FBComponent *pObject, const char *pName) (defined in FBComponent)FBComponentstatic
FBComponentSetName(FBComponent *pObject, const char *pName) (defined in FBComponent)FBComponentstatic
FBCreate()FBComponentvirtual
FBDelete() overrideFBModelvirtual
FBDestroy()FBComponentvirtual
FBModel(const char *pName, HIObject pObject=NULL)FBModel
FBModelRoot(const char *pName, HIObject pObject=NULL)FBModelRoot
FBWrapperHolder() (defined in FBWrapperHolder)FBWrapperHolder
FbxGetObjectSubType() overrideFBModelvirtual
FbxGetObjectType() overrideFBModelvirtual
FbxRetrieve(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) overrideFBModelvirtual
FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) overrideFBModelvirtual
FolderFBComponent
ForceAlwaysEvaluate()FBModel
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GeometryUpdateIdFBModel
GetAdditionalUniqueColorID(unsigned int pIndex) constFBModel
GetAdditionalUniqueColorIDCount() constFBModel
GetBoundingBox(FBVector3d &pMin, FBVector3d &pMax)FBModel
GetContentModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetCullingMode() constFBModel
GetDst(int pIndex)FBPlugprotected
GetDstCount()FBPlugprotected
GetDstType(int pIndex)FBPlugprotected
GetFullName(void)FBComponent
GetHierarchyWorldMatrices(FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetInConnector(int pIndex) constFBBoxvirtual
GetInConnectorCount() constFBBoxvirtual
GetInternalClassId()FBComponentstatic
GetLocalTransformationMatrixWithGlobalRotationDoF(FBMatrix &pMatrix, bool pInverse=false, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetMatrix(FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex) constFBBoxvirtual
GetOutConnectorCount() constFBBoxvirtual
GetOwned(int pIndex)FBPlugprotected
GetOwnedCount()FBPlugprotected
GetOwner()FBPlugprotected
GetOwnerFileReference(void)FBComponent
GetOwnerNamespace(void)FBComponent
GetPlugConnectionModifiedList(FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)FBPlugprotected
GetSchematicPosition()FBModel
GetSelectedPoints()FBModel
GetSelectedPointsCount()FBModel
GetSelfModified(FBPlugModificationFlag pFlag)FBPlugprotected
GetSrc(int pIndex)FBPlugprotected
GetSrcCount()FBPlugprotected
GetSrcType(int pIndex)FBPlugprotected
GetStatusFlag(FBPlugStatusFlag pStatus) constFBPlugprotected
GetTypeId() overrideFBComponentvirtual
GetVector(FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasCustomDisplay()FBModelinlinevirtual
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(override)FBModel
Icon3DFBModel
IObject_Declare(override) (defined in FBBox)FBBox
IQuery_Declare(override)FBModel
Is(int pTypeId) overrideFBComponentvirtual
IsCollapsedInSchematic() constFBModel
IsConstrainedFBModel
IsDeformableFBModel
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) constFBModel
IsForceAlwaysEvaluate()FBModel
IsSDKComponent()FBPlugprotected
IsVisible(FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
LiveFBBox
LongNameFBComponent
LookAtFBModel
LRMToDof(FBRVector &pDof, const FBMatrix &pLM)FBModel
mAllocatedFBPlugprotected
ManipulatorNotify(FBSelectionAction pAction)FBModelinlinevirtual
MaterialsFBModel
MatrixToRotation(FBRVector &pRotation, const FBMatrix &pMatrix)FBModel
mGlobalTypeInfoFBPlugprotectedstatic
mObjectFBPlugprotected
ModelVertexDataFBModel
MoveSrcAt(int pIndex, int pAtIndex)FBPlugprotected
MoveSrcAt(FBPlug *pSrc, FBPlug *pAtSrc)FBPlugprotected
mSDKComponentFBPlugprotected
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
ParentFBModel
ParentsFBComponent
PickableFBModel
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlugprotectedvirtual
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlugprotectedvirtual
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlugprotectedvirtual
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
PrimaryVisibilityFBModel
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *pProperty)FBComponentvirtual
PropertyAddReferenceProperty(FBProperty *pReferenceProperty)FBComponent
PropertyCreate(const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *pProperty)FBComponent
QuaternionInterpolateFBModel
RayCast(FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal)FBModel
ReceiveShadowsFBModel
RecordModeFBBox
RemoveWrapper(FBScriptWrapper *) (defined in FBWrapperHolder)FBWrapperHolder
ReplaceDstAt(int pIndex, FBPlug *pDst)FBPlugprotected
ReplaceSrcAt(int pIndex, FBPlug *pSrc)FBPlugprotected
ResolveCandidate(FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
RevertModification(FBPlugModificationFlag pFlag=kFBAllModifiedMask)FBPlugprotected
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
RotationToMatrix(FBMatrix &pMatrix, const FBRVector &pRotation)FBModel
ScalingFBModel
SceneFBModel
SelectedFBComponent
SetAdditionalUniqueColorIDCount(unsigned int pCount)FBModel
SetContentModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetCullingMode(FBModelCullingMode pCullingMode)FBModel
SetGlobalCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetHIObject(HIObject pObject, bool pSDKComponent) overrideFBComponentvirtual
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
SetMatrixWithPrecision(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL, double pPrecision=FBMat2EulerDegenerateForPrecision10)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetOwnerNamespace(FBNamespace *pOwnerNSObj)FBComponent
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2d pVector2d)FBModel
SetSelfModified(FBPlugModificationFlag pFlag, bool pBool)FBPlugprotected
SetStatusFlag(FBPlugStatusFlag pStatus, bool pValue)FBPlugprotected
SetStdCandidate(FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)FBBoxvirtual
SetupPropertiesForShapes()FBModel
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL)FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
SizeFBModelRoot
SkeletonDeformableFBModel
SoftSelectedFBModel
SwapSrc(int pIndexA, int pIndexB)FBPlugprotected
TessellatedMeshFBModel
TexturesFBModel
TransformableFBModel
TranslationFBModel
TranslationActiveFBModel
TranslationMaxFBModel
TranslationMaxXFBModel
TranslationMaxYFBModel
TranslationMaxZFBModel
TranslationMinFBModel
TranslationMinXFBModel
TranslationMinYFBModel
TranslationMinZFBModel
TypeInfoFBComponentstatic
UniqueColorIdFBModel
UniqueNameFBBox
UpVectorFBModel
UseCustomPropertyViewSet() constFBComponentinlinevirtual
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel
~FBComponent()FBComponentvirtual
~FBWrapperHolder() (defined in FBWrapperHolder)FBWrapperHoldervirtual