Open Reality Reference Guide
fbevaluateinfo.h
1 #ifndef __FBEVALUATEINFO_H__
2 #define __FBEVALUATEINFO_H__
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38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
48  #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 #include <fbsdk/fbtime.h>
52 
53 // somebody at SGI defined this in their include files
54 // until we find which one, we remove it
55 #undef Status
56 
57 #ifdef FBSDKUseNamespace
58  namespace FBSDKNamespace {
59 #endif
60 
61 FB_FORWARD( FBBox );
63 
65 // FBEvaluateInfo
68 
79 {
80 public:
85 
90 
94  bool IsStop();
95 
99  int GetSyncCount();
100 
105 
109  int GetDeviceID();
110 
116  int GetBufferID(FBBox* pBufferOwner);
117 
122 
126  int GetRecursionLevel(FBBox* pConstraint);
127 
131  void Goto( FBTime pTime );
132 };
133 
139 FBSDK_DLL FBEvaluateInfo* FBGetDisplayInfo();
140 
146 FBSDK_DLL FBEvaluateInfo* FBGetUpdateInfo();
147 
149 typedef void (*kBackgroundEvaluationCallback)(const FBAnimationNode* pDst, const FBAnimationNode* pSrc, void* pCustomData);
150 
151 #ifdef FBSDKUseNamespace
152  }
153 #endif
154 #endif
A box is a fundamental building block in the application architecture.
Definition: fbcore.h:218
AnimationNodeNotify evaluation information.
int GetBufferID(FBBox *pBufferOwner)
User in case of constraints that can be called from multiple thread should implement multi buffering ...
bool IsStop()
Is local time stopped? (ie: no animation).
FBTime & GetLocalTime()
Return local (scene) time.
int GetRecursionLevel(FBBox *pConstraint)
Return recursion level for given pConstraint.
void Goto(FBTime pTime)
Change local time.
int GetEvaluationID()
Return the wanted timer sync count (internal or external).
FBTime & GetSystemTime()
Return system time.
FBEvaluateInfo * GetSourceEvaluateInfo()
Return the source EvaluationInfo for background evaluation.
int GetSyncCount()
Return the wanted timer sync count (internal or external).
int GetDeviceID()
Return the ID of the device requesting the evaluation.
Time data structure.
Definition: fbtime.h:88
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Time classes.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62