Python Reference Guide
FBActor Member List

This is the complete list of members for FBActor, including all inherited members.

ActiveFBConstraint
AnimatableFBBox
AnimationNodeDestroy(FBAnimationNode pAnimationNode)FBBox
AnimationNodeInCreate(kReference pUserId, FBModel pModel, str pAttribute)FBConstraint
AnimationNodeInCreate(kReference pUserId, FBProperty pProperty)FBConstraint
AnimationNodeInGet()FBBox
AnimationNodeIsUserData(FBAnimationNode pAnimationNode)FBBox
AnimationNodeOutCreate(kReference pUserId, FBModel pModel, str pAttribute)FBConstraint
AnimationNodeOutGet()FBBox
BodyColorFBActor
ChestOffsetRFBActor
ChestOffsetTFBActor
ChestPositionFBActor
ClassGroupNameFBPlug
ClassName()FBComponent
Clone()FBConstraint
ComponentsFBComponent
DeformerFBConstraint
DeformerBind(FBModel pModel)FBConstraint
DeformerUnBind(FBModel pModel)FBConstraint
DescriptionFBConstraint
Disable(FBModel pModel)FBConstraint
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
FBActor(str pName)FBActor
FBBox(str pName)FBBox
FBComponent()FBComponent
FBConstraint(str pName)FBConstraint
FBCreate()FBComponent
FBDelete()FBActor
FBDestroy()FBComponent
FbxGetObjectSubType()FBBox
FbxGetObjectType()FBBox
FKFingerMultiplierFBActor
FKFingerTipMultiplierFBActor
FKThumbTipMultiplierFBActor
FreezeSRT(FBModel pModel, bool pS, bool pR, bool pT)FBConstraint
FreezeSuggested()FBConstraint
GetCurrentSkeletonState(bool pResetOrientation=False)FBActor
GetDefaultSkeletonState()FBActor
GetDefinitionRotationVector(FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector)FBActor
GetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector)FBActor
GetDefinitionTranslationVector(FBSkeletonNodeId pSkeletonId, FBVector3d pTranslationVector)FBActor
GetInConnector(int pIndex)FBBox
GetInConnectorCount()FBBox
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOutConnector(int pIndex)FBBox
GetOutConnectorCount()FBBox
GetOwnerFileReference(p0)FBComponent
HardSelect()FBComponent
HasLayoutFBConstraint
HasObjectFlags(FBObjectFlag pFlags)FBComponent
HeadOffsetRFBActor
HeadOffsetTFBActor
HeadPositionFBActor
HipsOffsetRFBActor
HipsOffsetTFBActor
HipsPositionFBActor
HumanFingerLimitsFBActor
IKManipFBActor
Is(int pTypeId)FBComponent
LeftAnkleOffsetRFBActor
LeftAnkleOffsetTFBActor
LeftAnklePositionFBActor
LeftCollarOffsetRFBActor
LeftCollarOffsetTFBActor
LeftCollarPositionFBActor
LeftElbowOffsetRFBActor
LeftElbowOffsetTFBActor
LeftElbowPositionFBActor
LeftFootOffsetRFBActor
LeftFootOffsetTFBActor
LeftFootPositionFBActor
LeftHandIndexIndexFBActor
LeftHandIndexMiddleFBActor
LeftHandIndexPinkyFBActor
LeftHandIndexRingFBActor
LeftHandMiddleIndexFBActor
LeftHandMiddleMiddleFBActor
LeftHandMiddlePinkyFBActor
LeftHandMiddleRingFBActor
LeftHandPinkyIndexFBActor
LeftHandPinkyMiddleFBActor
LeftHandPinkyPinkyFBActor
LeftHandPinkyRingFBActor
LeftHandRingIndexFBActor
LeftHandRingMiddleFBActor
LeftHandRingPinkyFBActor
LeftHandRingRingFBActor
LeftHipOffsetRFBActor
LeftHipOffsetTFBActor
LeftHipPositionFBActor
LeftIndexAOffsetRFBActor
LeftIndexAOffsetTFBActor
LeftIndexBOffsetRFBActor
LeftIndexBOffsetTFBActor
LeftIndexCOffsetRFBActor
LeftIndexCOffsetTFBActor
LeftKneeOffsetRFBActor
LeftKneeOffsetTFBActor
LeftKneePositionFBActor
LeftMiddleAOffsetRFBActor
LeftMiddleAOffsetTFBActor
LeftMiddleBOffsetRFBActor
LeftMiddleBOffsetTFBActor
LeftMiddleCOffsetRFBActor
LeftMiddleCOffsetTFBActor
LeftPinkyAOffsetRFBActor
LeftPinkyAOffsetTFBActor
LeftPinkyBOffsetRFBActor
LeftPinkyBOffsetTFBActor
LeftPinkyCOffsetRFBActor
LeftPinkyCOffsetTFBActor
LeftRingAOffsetRFBActor
LeftRingAOffsetTFBActor
LeftRingBOffsetRFBActor
LeftRingBOffsetTFBActor
LeftRingCOffsetRFBActor
LeftRingCOffsetTFBActor
LeftShoulderOffsetRFBActor
LeftShoulderOffsetTFBActor
LeftShoulderPositionFBActor
LeftThumbAOffsetRFBActor
LeftThumbAOffsetTFBActor
LeftThumbBOffsetRFBActor
LeftThumbBOffsetTFBActor
LeftThumbCOffsetRFBActor
LeftThumbCOffsetTFBActor
LeftWristOffsetRFBActor
LeftWristOffsetTFBActor
LeftWristPositionFBActor
LiveFBBox
LockFBConstraint
LongNameFBComponent
ManipulateOffsetsFBActor
MarkerSetFBActor
MarkerSetSizeFBActor
NameFBComponent
NeckOffsetRFBActor
NeckOffsetTFBActor
NeckPositionFBActor
OutputMarkerSetFBActor
ParentsFBComponent
PivotColorFBActor
PivotPointsVisibilityFBActor
PivotSizeFBActor
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty pProperty)FBComponent
PropertyAddReferenceProperty(FBProperty pReferenceProperty)FBComponent
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty pProperty)FBComponent
RecordModeFBBox
ReferenceAdd(int pGroupIndex, FBModel pModel)FBConstraint
ReferenceGet(int pGroupIndex, int pItemIndex=0)FBConstraint
ReferenceGetCount(int pGroupIndex)FBConstraint
ReferenceGroupAdd(str pGroupName, int pMaxItemCount)FBConstraint
ReferenceGroupGetCount()FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex)FBConstraint
ReferenceGroupGetName(int pGroupIndex)FBConstraint
ReferenceRemove(int pGroupIndex, FBModel pModel)FBConstraint
RemoveAllAnimationNodes()FBConstraint
RestoreModelState(FBModel pModel)FBConstraint
RightAnkleOffsetRFBActor
RightAnkleOffsetTFBActor
RightAnklePositionFBActor
RightCollarOffsetRFBActor
RightCollarOffsetTFBActor
RightCollarPositionFBActor
RightElbowOffsetRFBActor
RightElbowOffsetTFBActor
RightElbowPositionFBActor
RightFootOffsetRFBActor
RightFootOffsetTFBActor
RightFootPositionFBActor
RightHandIndexIndexFBActor
RightHandIndexMiddleFBActor
RightHandIndexPinkyFBActor
RightHandIndexRingFBActor
RightHandMiddleIndexFBActor
RightHandMiddleMiddleFBActor
RightHandMiddlePinkyFBActor
RightHandMiddleRingFBActor
RightHandPinkyIndexFBActor
RightHandPinkyMiddleFBActor
RightHandPinkyPinkyFBActor
RightHandPinkyRingFBActor
RightHandRingIndexFBActor
RightHandRingMiddleFBActor
RightHandRingPinkyFBActor
RightHandRingRingFBActor
RightHipOffsetRFBActor
RightHipOffsetTFBActor
RightHipPositionFBActor
RightIndexAOffsetRFBActor
RightIndexAOffsetTFBActor
RightIndexBOffsetRFBActor
RightIndexBOffsetTFBActor
RightIndexCOffsetRFBActor
RightIndexCOffsetTFBActor
RightKneeOffsetRFBActor
RightKneeOffsetTFBActor
RightKneePositionFBActor
RightMiddleAOffsetRFBActor
RightMiddleAOffsetTFBActor
RightMiddleBOffsetRFBActor
RightMiddleBOffsetTFBActor
RightMiddleCOffsetRFBActor
RightMiddleCOffsetTFBActor
RightPinkyAOffsetRFBActor
RightPinkyAOffsetTFBActor
RightPinkyBOffsetRFBActor
RightPinkyBOffsetTFBActor
RightPinkyCOffsetRFBActor
RightPinkyCOffsetTFBActor
RightRingAOffsetRFBActor
RightRingAOffsetTFBActor
RightRingBOffsetRFBActor
RightRingBOffsetTFBActor
RightRingCOffsetRFBActor
RightRingCOffsetTFBActor
RightShoulderOffsetRFBActor
RightShoulderOffsetTFBActor
RightShoulderPositionFBActor
RightThumbAOffsetRFBActor
RightThumbAOffsetTFBActor
RightThumbBOffsetRFBActor
RightThumbBOffsetTFBActor
RightThumbCOffsetRFBActor
RightThumbCOffsetTFBActor
RightWristOffsetRFBActor
RightWristOffsetTFBActor
RightWristPositionFBActor
SaveModelState(FBModel pModel, bool pS, bool pR, bool pT)FBConstraint
SelectedFBComponent
SetActorTranslation(FBVector3d pTranslationVector)FBActor
SetDefinitionRotationVector(FBSkeletonNodeId pSkeletonId, FBVector3d pRotationVector, bool pSymmetricUpdate=True)FBActor
SetDefinitionScaleVector(FBSkeletonNodeId pSkeletonId, FBVector3d pScaleVector, bool pSymmetricUpdate=True)FBActor
SetDefinitionTranslationVector(FBSkeletonNodeId pSkeletonId, FBVector3d pTranslationVector, bool pSymmetricUpdate=True)FBActor
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetupAllAnimationNodes()FBConstraint
SkeletonColorFBActor
SkeletonVisibilityFBActor
Snap(FBRecalcMarkerSetOffset pRecalcOffset)FBActor
FBConstraint::SnapFBConstraint
SnapSuggested()FBConstraint
SymmetryEditRotationFBActor
SymmetryEditScalingFBActor
SymmetryEditTranslationFBActor
TypeInfoFBComponent
UniqueNameFBBox
UpdateValues(FBEvaluateInfo pEvalInfo)FBActor
VisibilityFBActor
WaistOffsetRFBActor
WaistOffsetTFBActor
WaistPositionFBActor
WeightFBConstraint