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| FBCharacterPose (str pName) |
| Public constructor. More...
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| ApplyPoseCandidate () |
| After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value. More...
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| ClearCharacterExtensionsPose () |
| Clear only the pose of the character extensions (omit the character). More...
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| ClearCharacterPose () |
| Clear only the pose of the character (omit the extensions). More...
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| ClearPose () |
| Clear all the data of the pose. More...
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| CopyFrom (FBCharacterPose pFromPose) |
| Copy everything from a given object. More...
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| CopyPose (FBCharacter pCharacter) |
| Copy the pose of a character and its extensions. More...
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| CopyPoseCharacter (FBCharacter pCharacter) |
| Copy the pose of only the character (omit the extensions). More...
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| CopyPoseCharacterExtension (FBCharacterExtension pCharacterExtension) |
| Copy the pose of a single character extension. More...
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| CopyPoseCharacterExtensions (FBCharacter pCharacter) |
| Copy the pose of only the character extensions (omit the character). More...
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| CopyPoseCharacterExtensionsFrom (FBCharacterPose pFromPose) |
| Copy the pose data of only the character extensions from a given pose. More...
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| CopyPoseCharacterFrom (FBCharacterPose pFromPose) |
| Copy the pose data of only the character from a given pose. More...
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| CopyPoseDataFrom (FBCharacterPose pFromPose) |
| Copy all the pose data from a given pose. More...
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str | GetCharacterExtensionNameFromPose (FBObjectPose pCharacterExtensionPose) |
| Get the name of the character extension for the specified pose. More...
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FBObjectPose | GetCharacterExtensionPose (str pCharacterExtensionName) |
| Get the pose of a character extension. More...
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FBObjectPose | GetCharacterExtensionPoseAt (int pIndex) |
| Get the pose of a character extension. More...
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int | GetCharacterExtensionPoseCount () |
| Get the number of character extension stored in the pose. More...
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| GetExtraBoneParentRotationOffset (FBRVector pR, int pIndex) |
| Get the extra bone transformation offset. More...
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| GetExtraBoneTransform (FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex) |
| Get the extra bone transformation. More...
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| GetExtraBoneTransformOffset (FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex) |
| Get the extra bone transformation offset. More...
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| GetMirrorPlaneEquation (FBVector4< double > pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions. More...
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| GetMirrorPlaneEquation (FBMatrix pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions. More...
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FBObjectPose | GetOrCreateCharacterExtensionPose (str pCharacterExtensionName) |
| Get the pose of a character extension and create it if necessary. More...
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bool | IsCharacterExtensionPoseStored (str pCharacterExtensionName) |
| Is the pose of the character extension stored in the pose? More...
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bool | IsCharacterPoseStored () |
| Is the pose of the character stored in the pose? More...
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| PastePose (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| Paste the pose of a character and its extensions. More...
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| PastePoseCharacter (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| Paste the pose of only the character (omit the extensions). More...
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| PastePoseCharacterExtension (FBCharacterExtension pCharacterExtension, FBCharacterPoseOptions pCharacterPoseOptions) |
| Paste the pose of a single character extension. More...
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| PastePoseCharacterExtensions (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| Paste the pose of only the character extensions (omit the character). More...
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| RemoveCharacterExtensionPose (str pCharacterExtensionName) |
| Remove the pose of a character extension. More...
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| RemoveCharacterExtensionPoseAt (int pIndex) |
| Remove the pose of a character extension. More...
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| FBPose (str pName) |
| Constructor. More...
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int | AddNode (FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
| Add a new pose node. More...
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| CreatePoseThumbnail () |
| Create an image thumbnail for the current pose. More...
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int | Find (str pNodeName) |
| Look in this pose if the given node is present. More...
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int | GetNodeCount () |
| Returns the number of pose nodes stored. More...
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FBMatrix | GetNodeMatrix (int pIndex) |
| Get the pose node matrix. More...
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str | GetNodeName (int pIndex) |
| Get the pose node at specified index. More...
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FBModel | GetNodeObject (int pIndex) |
| Get the pose node object. More...
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bool | IsNodeLocalMatrix (int pIndex) |
| Get the type of the Matrix for a given node. More...
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| RemoveNode (int pIndex) |
| Remove the pose node at specified index. More...
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| SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) |
| Set the type of the Matrix for a given node. More...
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| SetNodeMatrix (int pIndex, FBMatrix pMatrix) |
| Set the pose node matrix. More...
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| SetNodeObject (int pIndex, FBModel pObject) |
| Set the pose node object. More...
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| FBComponent () |
| Constructor. More...
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str | ClassName () |
| Get the class name. More...
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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bool | FBCreate () |
| Open Reality Creation function. More...
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| FBDelete () |
| Open Reality deletion function. More...
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| FBDestroy () |
| Open Reality destruction function. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More...
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| HardSelect () |
| HardSelect. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More...
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More...
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager. More...
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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Used to work with character poses.
This class exposes the object used to store the pose of objects.
See sample: MirrorPoseOverTime.py.