Public Attributes | |
FBVector3d | Data |
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str | Name |
Read Property: The property's name. More... | |
object | Data |
Read Write Property: The property data value. Type of this depends on the subclass of FBProperty (ex: in a FBPropertyInt, Data is of type int). More... | |
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str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
Additional Inherited Members | |
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FBProperty () | |
Constructor. More... | |
bool | AllowsLocking () |
AllowsLocking. More... | |
str | AsString (FBDataAsStringFlag pFlag=kFBDataAsStringUI) |
Get the property value as a string. More... | |
str | EnumList (int pIndex) |
Return the string of an enum value. More... | |
FBStringList | GetEnumStringList (bool pCreateIt=False) |
String list for enum properties. More... | |
float | GetMax () |
GetMax. More... | |
float | GetMin () |
GetMin. More... | |
str | GetName () |
Get the property's name. More... | |
bool | GetPropertyFlag (FBFlag pFlag) |
GetPropertyFlag. More... | |
FBFlag | GetPropertyFlags () |
GetPropertyFlags. More... | |
FBType | GetPropertyType () |
Get the property's type. More... | |
str | GetPropertyTypeName () |
Get the property's type name. More... | |
FBProperty | GetReferencedProperty () |
Get the referenced property, in the case of this property is a reference property (see the IsReferenceProperty() method). More... | |
int | GetSubMemberCount () |
GetSubMemberCount. More... | |
bool | HasSomethingLocked () |
HasSomethingLocked. More... | |
bool | IsAnimatable () |
bool | IsInternal () |
bool | IsList () |
Verify if property is of this type. More... | |
bool | IsLocked () |
IsLocked. More... | |
bool | IsMaxClamp () |
Indicate if maximum value clamping will be applied on user input value. More... | |
bool | IsMemberLocked (int pIndex) |
IsMemberLocked. More... | |
bool | IsMinClamp () |
Indicate if minimum value clamping will be applied on user input value. More... | |
bool | IsObjectList () |
Indicate if is an instance of FBPropertyListObject. More... | |
bool | IsReadOnly () |
Is property read-only? More... | |
bool | IsReferenceProperty () |
bool | IsTextureConnectableProperty () |
bool | IsUserProperty () |
ModifyPropertyFlag (FBFlag pFlag, bool pValue) | |
ModifyPropertyFlag. More... | |
NotifyEnumStringListChanged () | |
Notify system that the enum list was modified. More... | |
str | OriValueAsString () |
Get the property original value (before any modification) as string. More... | |
SetLocked (bool pLocked) | |
SetLocked. More... | |
SetMax (float pMax, bool pForceMaxClamp=False) | |
SetMax. More... | |
SetMemberLocked (int pIndex, bool pLocked) | |
SetMemberLocked. More... | |
SetMin (float pMin, bool pForceMinClamp=False) | |
SetMin. More... | |
SetName (str pName) | |
Set the property's name. More... | |
bool | SetString (str pString) |
Set the property value from a string. More... | |
FBVector3d Data |