Set up an HIK character
This section explains how to define and prepare a HIK character, create a Control rig and so on.
Topics in this section
Open the HIK character setup tools
Create an HIK character definition
Prepare a skeleton for HIK
Define a skeleton for HIK
Edit an existing HIK skeleton definition
Define leaf roll bone behavior
Activate and configure mirror matching
Create a Control rig
Add auxiliary pivots and auxiliary effectors
Parent topic:
HIK character in MotionBuilder