The following table provides a brief overview of tasks that you can perform using the Controls tab:
To... | Do this | |
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Create a Control rig |
Select Control Rig from the Source menu or Select > Create > Control Rig. |
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Change the appearance of rig effectors | Select > Edit > Controls > Rig Look, then select an effector style. | |
Change to Full Body keying and manipulation mode | Click . | |
Change to Full Body - No Pull Manipulation mode | Click . | |
Change to Body Part keying and manipulation mode | Click . | |
Display the skeleton of the character | Click . | |
Set the animation source for the current character | Select another HumanIK defined character by name from the Source menu. | |
Create an auxiliary or pivot effector | Right-click an IK effector cell and select Create Aux Effector or Create Aux Pivot. | |
Remove an auxiliary or pivot effector | Select the effector in the scene and press the Delete key. | |
Pin an effector in Translation | Select the corresponding IK effector cell, then click . | |
Pin an effector in Rotation | Select the corresponding IK effector cell, then click . | |
Temporarily release all pinning | Click . | |
Select an effector |
When you click an effector:
When you click an empty area of the Controls tab:
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Create a pinning preset | Assign translation and rotation pinning to desired effector(s), then select > Create Preset. | |
Bake the active Source onto the current Character |
Select > Bake > Bake To Skeleton (or) Select > Bake > Bake To Control Rig |
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Edit retargeting parameters in the Attribute Editor | Select > Edit > Definition > Edit Properties. |