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				Related nodes. Attributes. 
 Texture3d is the base node from which all the 3d texture nodes
 derive.  Here you will find all the attributes that are common to
 all 3d textures.
 
 In the table below, important attributes have their names shown in
 bold in the description column.
This node is abstract
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| texture3d | shadingDependNode 
 | rendernode |  |  | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (40)
alphaGain, alphaIsLuminance, alphaOffset, blend, colorGain, colorGainB, colorGainG, colorGainR, colorOffset, colorOffsetB, colorOffsetG, colorOffsetR, defaultColor, defaultColorB, defaultColorG, defaultColorR, filter, filterOffset, filterSize, filterSizeX, filterSizeY, filterSizeZ, invert, local, matrixEyeToWorld, outAlpha, outColor, outColorB, outColorG, outColorR, placementMatrix, pointCamera, pointCameraX, pointCameraY, pointCameraZ, pointObj, pointObjX, pointObjY, pointObjZ, wrap
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| alphaGain(ag) | float | 1.0 |      | 
|
|  | 
| alphaIsLuminance(ail) | bool | false |      | 
|
|  | 
| alphaOffset(ao) | float | 0.0 |      | 
|
|  | 
| blend(b) | float | 0.0 |      | 
|
|  | 
| colorGain(cg) | float3 | 1.0, 1.0, 1.0 |     | 
|
| |  |  | colorGainR(cgr) | float | 0.0 |      |  |
 | 
| |  |  | colorGainG(cgg) | float | 0.0 |      |  |
 | 
| |  |  | colorGainB(cgb) | float | 0.0 |      |  |
 | 
|  | 
| colorOffset(co) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | colorOffsetR(cor) | float | 0.0 |      |  |
 | 
| |  |  | colorOffsetG(cog) | float | 0.0 |      |  |
 | 
| |  |  | colorOffsetB(cob) | float | 0.0 |      |  |
 | 
|  | 
| defaultColor(dc) | float3 | 0.5, 0.5, 0.5 |     | 
|
| |  |  | defaultColorR(dcr) | float | 0.0 |      |  |
 | 
| |  |  | defaultColorG(dcg) | float | 0.0 |      |  |
 | 
| |  |  | defaultColorB(dcb) | float | 0.0 |      |  |
 | 
|  | 
| matrixEyeToWorld(e2w) | fltMatrix | identity |      | 
|
|  | 
| filter(f) | float | 1.0 |     | 
|
|  | 
| filterOffset(fo) | float | 0.0 |     | 
|
|  | 
| filterSize(fs) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | filterSizeX(fsx) | float | 0.0 |     |  |
 | 
| |  |  | filterSizeY(fsy) | float | 0.0 |     |  |
 | 
| |  |  | filterSizeZ(fsz) | float | 0.0 |     |  |
 | 
|  | 
| invert(i) | bool | false |      | 
|
|  | 
| local(lo) | bool | false |    | 
|
|  | 
| outAlpha(oa) | float | 0.0 |   | 
|
|  | 
| outColor(oc) | float3 | 0.0, 0.0, 0.0 |   | 
|
| |  |  | outColorR(ocr) | float | 0.0 |   |  |
 | 
| |  |  | outColorG(ocg) | float | 0.0 |   |  |
 | 
| |  |  | outColorB(ocb) | float | 0.0 |   |  |
 | 
|  | 
| placementMatrix(pm) | fltMatrix | identity |     | 
|
|  | 
| pointCamera(p) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | pointCameraX(px) | float | 0.0 |     |  |
 | 
| |  |  | pointCameraY(py) | float | 0.0 |     |  |
 | 
| |  |  | pointCameraZ(pz) | float | 0.0 |     |  |
 | 
|  | 
| pointObj(po) | float3 | 0.0, 0.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| wrap(w) | bool | true |      | 
|