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				Related nodes. Attributes. 
 EnvBall uses an image or series of images of a highly reflective
 chrome ball in an environment (real world or computer-generated) to
 re-create that environment.  This is possible because the reflections
 in the chrome ball provide a nearly 360 degree view of the environment.
 To create an image of a chrome ball, first place a highly reflective chrome ball (sphere) in the
 environment (real world or computer generated) that you want to re-create. Place the ball at the
 exact location (in the original environment) where you want your model to appear (in the
 re-created environment), and take note of the ball's distance from any floor/walls/ceiling or
 large objects.
 Photograph (or render) the ball using a telephoto lens, and take note of the camera's elevation
 (the angle between the camera's view and the environment's ground plane), and the camera's
 inclination (the angle between the camera's view and the environment's YZ plane).
 The photo essentially contains a compressed sample of the entire environment, except for the
 area directly behind the ball. The highest resolution is in the direction of the camera, so the
 image provides the best data compression for that point of view.
 There is much more detail about how to use EnvBall in the Rendering
 documentation,
 
 Aside from the attributes listed here, EnvBall inherits additional
 attributes from TextureEnv.
 
 In the table below, important attributes have their names listed
 in bold in the description column.
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| envBall | textureEnv | texture/environment:drawdb/shader/environment/envBall | kEnvBall | kBase kNamedObject
 kDependencyNode
 kTextureEnv
 kEnvBall
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (20)
back, bottom, elevation, eyeSpace, front, image, imageB, imageG, imageR, inclination, infoBits, left, pointCamera, pointCameraX, pointCameraY, pointCameraZ, reflect, right, skyRadius, top
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| back(ba) | float | 0.0 |     | 
|
|  | 
| bottom(bo) | float | 0.0 |     | 
|
|  | 
| elevation(e) | float | 0.0 |     | 
|
|  | 
| eyeSpace(eye) | bool | false |     | 
|
|  | 
| front(fr) | float | 0.0 |     | 
|
|  | 
| image(so) | float3 | 0.5, 0.5, 0.5 |     | 
|
|  | 
|  | 
|  | 
|  | 
| inclination(i) | float | 0.0 |     | 
|
|  | 
| infoBits(ib) | integer | 0 |     | 
|
|  | 
| left(le) | float | 0.0 |     | 
|
|  | 
| pointCamera(p) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | pointCameraX(px) | float | 0.0 |     |  |
 | 
| |  |  | pointCameraY(py) | float | 0.0 |     |  |
 | 
| |  |  | pointCameraZ(pz) | float | 0.0 |     |  |
 | 
|  | 
| reflect(ref) | bool | true |     | 
|
|  | 
| right(ri) | float | 0.0 |     | 
|
|  | 
| skyRadius(sr) | float | 0.0 |     | 
|
|  | 
| top(to) | float | 0.0 |     | 
|