You create particle systems when you want to model an object or effect that can best be described as a large collection of similar objects behaving in a similar fashion. Obvious examples of such effects include rain and snow, but other equally valid examples include water, smoke, ants, and even crowds of people.
On the Create panel, click Spray, Snow, Super Spray, Blizzard, PArray, or PCloud to create a particle system. Spray and Snow exist primarily for compatibility with earlier releases of 3ds Max, and are superseded by Super Spray and Blizzard.
To create a particle system, first choose Create menu Particles Spray or Snow.
These are the basic steps for creating a particle system:
Create rain and snow using Super Spray and Blizzard. These particle systems are optimized for droplet (Super Spray) and tumbling flake (Blizzard) effects. Add space warps such as Wind to create spring rains or winter storms.
Create bubbles by using the Bubble Motion options of Super Spray. If you require good rendering speed, consider using constant or tetra particles. If you require bubble detail, consider using opacity-mapped facing particles, instanced spheres, or metaparticles.
You generate flowing liquid effects by setting Super Spray to generate closely packed metaparticles. The metaparticles blob together forming a stream. Add a Path Follow space warp to send the stream down a trough.
Particle Array (PArray) uses another object as its particle emitter. You can set the particle type to use fragments of the emitter object to simulate the object exploding.
Particle Cloud (PCloud) constrains its particles within a specified volume. You can use Particle Cloud to generate bubbles in a glass of soda, or bees buzzing inside a jar.
Super Spray, Blizzard, Particle Array, and Particle Cloud can use instanced geometry as their particle type. You can create a stream of ants, a flock of birds, or a cloud of dandelion seeds using instanced geometry particles.