Use the PCloud (or Particle Cloud) particle system when you want a "cloud" of particles that fill a specific volume. PCloud can provide a flock of birds, a starfield, or a troupe of soldiers marching over terrain.
You can confine the particles using basic supplied volumes of a box, sphere, or cylinder, or you can use any renderable object in the scene as a volume as long as that object has depth. Two-dimensional objects do not work with PCloud.
PCloud viewport icon (default emitter)
PCloud viewport icon (object-based emitter)
PCloud used to form a school of fish (each fish is a particle)
To create a particle cloud:
Adding a PCloud emitter works the same way as creating a box primitive: First drag out the length and width, then release the mouse button and move the mouse vertically to set the height, and then click to finish.
The emitter appears with a letter "C" representing the particle cloud.
This section describes the Object-Based Emitter, Particle Formation, and Display Icon groups in the Basic Parameters rollout, and the Particle Motion group in the Particle Generation rollout. These are the only controls unique to PCloud. The other PCloud rollouts and their contents are identical with those in Particle Array, except that Object Fragments and associated settings are not available on the Particle Type rollout. See PArray for details or choose from the following list for rollout information.
Particle Generation Rollout (PArray)
Particle Type Rollout (PArray)
Rotation and Collision Rollout (PArray)
Object Motion Inheritance Rollout (PArray)
Bubble Motion Rollout (PArray)
Particle Spawn Rollout (PArray)
Load/Save Presets Rollout (PArray)
Lets you select a renderable mesh object to use as a particle emitter. This object is used only when the Object-Based Emitter option is chosen in the Particle Formation group.
These options let you specify the shape of the emitter.
These options let you adjust the dimensions of the emitter icon when a custom object is not used as an emitter. When a custom object is used you can still resize the "Fill" icon using these options.
Specifies the direction of the particles by a vector defined by the three X, Y, and Z spinners.
X/Y/Z Displays the particle direction vector.
Emits particles in the direction of the local Z axis of a specified object.
Object Displays the name of the picked object.
Pick Object Click this, and then select an object in the scene to use as a reference object. This button is available only when you choose Reference Object.
Variation Applies a percentage of variation to the direction when you choose either the Direction Vector or Reference Object option. This spinner is unavailable and has no effect when you choose Random Direction.