Strauss Shader

The Strauss shader is for modeling metallic surfaces. It uses a simpler model and has a simpler interface than the Metal shader.

Sample of Strauss shading

Note: The Strauss shader’s Basic Parameters rollout differs a great deal from the Basic Parameters rollouts for other shaders, and is described in this topic.

Procedures

To change the color of a Strauss material:

  1. Click the Color swatch.

    3ds Max displays the Color Selector.

  2. In the Color Selector, change the values of the color.

    As you change color values, the color also changes in the sample in the sample slot.

To reduce a material's opacity:

To increase or decrease the size and intensity of highlights:

To make the material appear more metallic:

  1. Increase the Glossiness value.

    The metallic effect requires visible highlights.

  2. Increase the value of Metalness.

    Highlights become more focused, and the (diffuse) color component is dimmed.

Interface

Color

Controls the color of the material. This corresponds to the diffuse color you specify for other kinds of shaders. With the Strauss shader, you control only this color. The shader calculates the ambient and specular color components.

Click the map button to assign a Diffuse Color map. This button is a shortcut: You can also assign a Diffuse Color map on the Maps rollout.

Glossiness

Affects the size and intensity of the specular highlight. As you increase the value, the highlight gets smaller and the material appears shinier. Default=25.

Glossiness also controls the strength of reflection maps assigned to a Strauss material.

Click the map button to use . This button is a shortcut: You can also assign a Glossiness map on the Maps rollout.

Metalness

Changes the metallic appearance of a material. Increasing the Metalness value increases the metallic appearance, with glancing as well as primary highlights. Because a metallic appearance principally depends on highlights, the Metalness value has little effect unless you also increase the Glossiness value. Default=0.

Tip: When you create a metal material, make sure the backlight is on in the sample slot or Preview window.

Click the map button to assign a map. This button is a shortcut: You can also assign a Metalness map on the Maps rollout.

Opacity

Sets the opacity/transparency of the material as a percentage. The effect is best previewed against a pattern background in the sample slot. You can control opacity falloff in the Extended Parameters. Default=100.

Click the map button to assign a map to the Opacity component. See Opacity Map. This button is a shortcut: You can also assign an Opacity map on the Maps rollout.

Highlight graph

This curve shows the effect of adjusting the value of Glossiness. As you decrease Glossiness, the curve grows shorter; as you increase it, the curve grows taller.