The Conform modifier lets you move a spline or mesh onto the surface of one or more other meshes.
The Conform modifier performs actions parametrically, letting you change the relationship between the conform object and the target surface after the initial conform operation has been performed. This lets you manipulate the look and feel of your model without any explicit modeling, like bending or shaping. As a result, you save time because basic modeling steps, like roughing out geometry and performing manual refinements, are eliminated.
You can also animate your deformations created with the Conform modifier. For example, a conform object can be animated as it moves across a target surface.
The Volume method enables the base of the flange to conform to the pipe, without deforming the top portion of the flange.
For more information about Conform modifier parameters, see Conform Modifier Rollout and Conform Modifier Advanced Rollout.
The following workflow examples illustrate how to use the Conform modifier. They highlight the two projection methods and use parameters from different Conform modifier rollouts: