Boolean Modifier

The Boolean modifier introduces an intuitive, art-directable workflow that facilitates procedural modeling and interactivity, while producing clean geometric output.

Model provided by: Fausto De Martini

The Boolean Modifier combines objects into a single mesh by performing a boolean operation(s). You can use this modifier to accomplish tasks that are difficult to complete with traditional modeling methods.

Unlike the ProBoolean and Boolean compound objects, the Boolean modifier is located in the Modifier stack, allowing you to model procedurally. This flexibility makes the Boolean modifier the recommended method for performing boolean operations in 3ds Max.

The Add Operands rollout lets you use different operations to combine operands to make shapes that would otherwise be difficult to model using other techniques:

You can use the Operands rollout to edit your operands at any time, previewing changes in your scene in real time. Turn on Manipulate Operands to quickly select operands directly in the viewport instead of using the rollout.

The Options rollout provides controls related to materials and lets you select a boolean method.

The Display rollout lets you control the way Boolean results and operands are displayed in the viewport.

The Create rollout lets you create new objects based on your existing boolean results.

Procedures

The following workflow examples illustrate how to use the Boolean modifier. They highlight the two boolean methods and use parameters from different Boolean modifier rollouts:

General tips

Task

Description

Clone an operand

Shift-drag the selected operand in the viewport.

Clone multiple operands

Shift-select multiple operands and then Shift-drag the selection in the viewport.

Resize the Operands list

Use the handle at the bottom of the list to resize it.

Notes