Use this procedure to edit the geometry of the profile used to define a door style. You can also add a profile to a door style that does not currently use a profile to define its shape.
If you want to… | Then… |
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add an existing profile to the style | select the door, and click Select the name of the profile, and click OK. |
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add and an existing profile to the style and edit it immediately | select the door, and click Select the name of the profile, click Continue Editing, then click OK. |
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create a profile and add it to the style | select the door, and click Select Start from scratch for Profile Definition, enter a name for the new profile, and click OK. A rectangular profile is created for you to edit to define the required geometry. |
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edit the existing profile for the style | select the door, and click | .
The area of the door defined by the profile is selected in the drawing.
If you want to… | Then… |
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change the shape of the perimeter of the profile or its rings | select the profile, and use edge or vertex grips to adjust the shape. The Edge grip has three edit modes: Offset, Add Vertex, and Convert to Arc. The default mode is Offset, which offsets the selected edge in a direction that is perpendicular to the midpoint of the edge. Depending on the shape of the profile and the edge you choose to modify, neighboring lines are extended or trimmed, and new lines are added, as necessary. Use the Add Vertex edit mode to add a vertex to the selected edge, and create a new edge. If the selected edge is an arc, the new edge is an arc, as well. Convert to Arc changes the selected edge to an arc and stretches the midpoint of the edge. The edge grip for an arc also has a Stretch mode, so that you can stretch the midpoint of the edge after it has been converted to an arc. |
add vertices to the profile | select an Edge grip, and press Ctrl to switch to the Add Vertex edit mode. Move the edge to the desired location and click, or enter a value and press Enter. |
remove vertices from the profile | select the Vertex grip for the vertex you want to remove, and press Ctrl to switch to the Remove edit mode. Move the cursor off the selected vertex, and click. |
replace an existing ring of the profile with new geometry | click Select the ring to replace, and select the new geometry. Press Enter to keep the geometry, or enter n (No) to erase it. |
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add a ring to the profile | click Select the geometry to define the ring. Press Enter to keep the geometry, or enter n (No) to erase it. |
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remove a ring from the profile | click Select the ring to remove, and press Enter. |
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If you want to… | Then… |
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restore the profile to its original shape | click | .
save the changes to the current profile | click The door style uses the edited profile to define its geometry. Any other objects or styles that use this profile are also updated with the edited geometry. |
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save the changes to a new profile definition | click Enter a name for the new profile definition, and click OK. The door uses the new profile to define its geometry. Any doors of this style are updated with the new geometry. Other styles or objects that use the original profile are not affected. |
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