About Creating Meshes

Mesh tessellation provides enhanced capabilities for modeling object shapes in a more detailed way.

Starting with AutoCAD-based products 2010 and later, the default mesh object type can be smoothed, creased, split, and refined. Although you can continue to create the legacy polyface and polygon mesh types, you can obtain more predictable results by converting to the newer mesh object type.

Methods for Creating Mesh

You can create mesh objects using the following methods:

About Tessellation

Tessellation is a collection of planar shapes that tile a mesh object. The tessellation divisions, visible in unselected mesh objects, mark the edges of the editable mesh faces. (To see these divisions in the Hidden or Conceptual visual styles, VSEDGES must be set to 1.)

When you smooth and refine mesh objects, you increase the density of the tessellation (the number of subdivisions).

While highly refined mesh gives you the ability to make detailed modifications, it can decrease program performance. By maintaining maximum smoothness, face, and grid levels, you can help ensure that you do not create meshes that are too dense to modify effectively (use SMOOTHMESHMAXLEV and SMOOTHMESHGRID).

Setting Mesh Properties

You can set defaults for mesh primitives and modify some properties after creating mesh objects.