In this exercise, you will cause the surface to triangulate along a linear feature.
Breaklines are used to define surface features and to force triangulation along the breakline. Surfaces do not triangulate across breaklines, creating more accurate TIN surface models.
In this exercise, you will create breaklines along the edge of pavement for an existing road. Breaking the surface along features produces a more accurate surface rendering.
This exercise continues from Exercise 2: Adding Point Data to a Surface.
Display the source polylines and change the surface style
This exercise uses the drawing you created in the previous exercises, or you can open Surface-1B.dwg from the tutorials drawings folder.
The 3D polylines that represent the edge of pavement (EP) of an existing road are displayed on the east side of the site.
The EP polylines were included in the drawing template you used in Exercise 1: Creating a TIN Surface.
The surface now shows contours and triangles that illustrate the EG surface triangulation.
Create breaklines from the polylines
Zoom in close so you can see that the triangles cross over the polylines.
The surface triangulation is modified. The edge of pavement breaklines are applied, and the TIN surface is adjusted along the breakline edges, modifying the surface triangulation.
The drawing window zooms to the extents of the surface. With the breakline data added, the layer that contained the source data for the breaklines can be frozen.
Further exploration: Notice that, along some portions of the polylines, the surface triangulation incorrectly crosses the breakline. This happened because the surface contours also act as breaklines. The new breaklines are not added because the contours are already acting as breaklines, and the current surface setting does not allow more than one breakline to affect the surface at a given point. To override this behavior, you can perform any of the following tasks:
To continue this tutorial, go to Exercise 4: Adding an Outer Boundary to a Surface.