ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
attributesHandler.h
Go to the documentation of this file.
1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/attributesHandler.h"
2 #ifndef _ufe_attributesHandler
3 #define _ufe_attributesHandler
4 
5 // =======================================================================
6 // Copyright 2019 Autodesk, Inc. All rights reserved.
7 //
8 // This computer source code and related instructions and comments are the
9 // unpublished confidential and proprietary information of Autodesk, Inc.
10 // and are protected under applicable copyright and trade secret law. They
11 // may not be disclosed to, copied or used by any third party without the
12 // prior written consent of Autodesk, Inc.
13 // =======================================================================
14 
15 #include "common/ufeExport.h"
16 #include "attributes.h"
17 #include "sceneItem.h"
18 
19 #include <memory>
20 
21 UFE_NS_DEF {
22 
32 {
33 public:
34  typedef std::shared_ptr<AttributesHandler> Ptr;
35 
39  AttributesHandler(const AttributesHandler&) = default;
41  virtual ~AttributesHandler();
42 
49  virtual Attributes::Ptr attributes(const SceneItem::Ptr& item) const = 0;
50 };
51 
52 }
53 
54 #endif /* _ufe_attributesHandler */
Definition of macros for symbol visibility.
std::shared_ptr< Attributes > Ptr
Definition: attributes.h:54
#define UFE_NS_DEF
Definition: ufe.h:35
Factory base class for Attributes interface.
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:40
std::shared_ptr< AttributesHandler > Ptr
#define UFE_SDK_DECL
Definition: ufeExport.h:36