ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
Ufe::SceneItem Class Referenceabstract

Universal Front End abstract scene item. More...

#include <sceneItem.h>

Collaboration diagram for Ufe::SceneItem:

Public Types

typedef std::shared_ptr< SceneItemPtr
 

Public Member Functions

 SceneItem (const Path &path)
 
 SceneItem (const SceneItem &)=default
 Default copy constructor. More...
 
virtual ~SceneItem ()
 Destructor. More...
 
const Pathpath () const
 
Rtid runTimeId () const
 
std::string nodeName () const
 
virtual std::string nodeType () const =0
 
virtual std::vector< std::string > ancestorNodeTypes () const
 
virtual bool isProperty () const
 
bool operator== (const SceneItem &rhs) const
 
bool operator!= (const SceneItem &rhs) const
 

Private Attributes

Path fPath
 

Detailed Description

Universal Front End abstract scene item.

A scene item identifies an object or 3D path in the scene, independent of its underlying runtime. It consists of a path that identifies an object in the scene.

A scene item may optionally represent a property associated with a given scene object. A property represents data associated with a single node or object. In different runtimes, it is variously known as an attribute, a component, or an underworld path, but is always associated with a single node or object.

Definition at line 37 of file sceneItem.h.

Member Typedef Documentation

◆ Ptr

typedef std::shared_ptr<SceneItem> Ufe::SceneItem::Ptr

Definition at line 40 of file sceneItem.h.

Constructor & Destructor Documentation

◆ SceneItem() [1/2]

Ufe::SceneItem::SceneItem ( const Path path)

Constructor.

Parameters
pathPath of the scene item to build.

◆ SceneItem() [2/2]

Ufe::SceneItem::SceneItem ( const SceneItem )
default

Default copy constructor.

◆ ~SceneItem()

virtual Ufe::SceneItem::~SceneItem ( )
virtual

Destructor.

Member Function Documentation

◆ ancestorNodeTypes()

virtual std::vector<std::string> Ufe::SceneItem::ancestorNodeTypes ( ) const
virtual

Return a list of all ancestor types (including the type of the scene item itself) in order from closest ancestor to farthest. The starting type is itself included, as the first element of the results vector. The implementation in this class returns a vector containing a single item, the nodeType of this scene item.

Returns
List of all ancestor types (including this one).

◆ isProperty()

virtual bool Ufe::SceneItem::isProperty ( ) const
virtual

Return whether this scene item represents a property. The implementation in this class returns false.

Returns
true if this scene item represents a property.

◆ nodeName()

std::string Ufe::SceneItem::nodeName ( ) const
Returns
Convenience to return the name of the node at the tail of the Path.

◆ nodeType()

virtual std::string Ufe::SceneItem::nodeType ( ) const
pure virtual

Pure virtual method to return the type of the last node

Returns
type of node at the tail of the Path.

◆ operator!=()

bool Ufe::SceneItem::operator!= ( const SceneItem rhs) const

Unfortunately no compiler-generated default equality operators. Items are equal if their path is equal.

◆ operator==()

bool Ufe::SceneItem::operator== ( const SceneItem rhs) const

Unfortunately no compiler-generated default equality operators. Items are equal if their path is equal.

◆ path()

const Path& Ufe::SceneItem::path ( ) const
Returns
Path of the SceneItem.

◆ runTimeId()

Rtid Ufe::SceneItem::runTimeId ( ) const
Returns
Convenience to obtain the runtime ID of the Path.

Member Data Documentation

◆ fPath

Path Ufe::SceneItem::fPath
private

Definition at line 87 of file sceneItem.h.


The documentation for this class was generated from the following file: