ufe
4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
cameraNotification.h
Go to the documentation of this file.
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#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/cameraNotification.h"
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#ifndef _ufeCameraNotification
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#define _ufeCameraNotification
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// ===========================================================================
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// Copyright 2020 Autodesk, Inc. All rights reserved.
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//
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// Use of this software is subject to the terms of the Autodesk license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software in either electronic or hard copy form.
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// ===========================================================================
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#include "
notification.h
"
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#include "
sceneItem.h
"
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UFE_NS_DEF
{
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class
UFE_SDK_DECL
CameraChanged
:
public
Notification
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{
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public
:
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CameraChanged
(
const
SceneItem::Ptr
& item);
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CameraChanged
(
const
CameraChanged
&) =
default
;
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~
CameraChanged
()
override
;
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SceneItem::Ptr
item()
const
;
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private
:
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SceneItem::Ptr
fItem
;
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};
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}
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#endif
/* _ufeCameraNotification */
notification.h
Ufe::CameraChanged
Base class for all Camera notifications.
Definition:
cameraNotification.h:23
sceneItem.h
UFE_NS_DEF
#define UFE_NS_DEF
Definition:
ufe.h:35
Ufe::Notification
Base class for all notifications.
Definition:
notification.h:28
Ufe::SceneItem::Ptr
std::shared_ptr< SceneItem > Ptr
Definition:
sceneItem.h:40
Ufe::CameraChanged::fItem
SceneItem::Ptr fItem
Definition:
cameraNotification.h:37
UFE_SDK_DECL
#define UFE_SDK_DECL
Definition:
ufeExport.h:36
common
include
ufe
cameraNotification.h
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