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ufe
4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
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Provides services that operate on a scene segment. This base class defines an interface that runtimes can implement to provide services for a scene segment. More...
#include <sceneSegmentHandler.h>
Public Types | |
typedef std::shared_ptr< SceneSegmentHandler > | Ptr |
Public Member Functions | |
SceneSegmentHandler () | |
Constructor. More... | |
SceneSegmentHandler (const SceneSegmentHandler &)=default | |
Default copy constructor. More... | |
virtual | ~SceneSegmentHandler () |
Destructor. More... | |
virtual bool | isGateway_ (const Path &path) const =0 |
virtual Selection | findGatewayItems_ (const Path &path) const =0 |
virtual Selection | findGatewayItems_ (const Path &path, Rtid nestedRtid) const =0 |
Static Public Member Functions | |
static Ptr | sceneSegmentHandler (Rtid) |
static bool | isGateway (const Path &path) |
static Selection | findGatewayItems (const Path &path) |
static Selection | findGatewayItems (const Path &path, Rtid nestedRtid) |
Provides services that operate on a scene segment. This base class defines an interface that runtimes can implement to provide services for a scene segment.
A scene segment is a group of related scene items which are all in the same runtime. A scene segment can be nested within another scene segment under a specific scene item. A scene item which nests a scene segment is called a gateway item. All the scene segments in the scene collectively form a tree.
A nested scene segment will typically belong to a different runtime. It is possible to have a runtime that defines paths with more than one path segment, all with the same runTimeId, to represent peculiarities of paths in its data model, in which case a nested scene segment would have the same runTimeId. This is not expected to be a common case.
When a scene item has children whose runTimeId differs from its own runTimeId, that scene item is a gateway node and those children are in a different scene segment. All of the children of a scene item have the same runTimeId.
When consecutive path segments in a path have a different runTimeIds, then by definition that is a boundary between scene segments. When consecutive path segments in a path have the same runTimeId, then it may or may not be a boundary between scene segments, at the discretion of the runtime.
Definition at line 42 of file sceneSegmentHandler.h.
typedef std::shared_ptr<SceneSegmentHandler> Ufe::SceneSegmentHandler::Ptr |
Definition at line 45 of file sceneSegmentHandler.h.
Ufe::SceneSegmentHandler::SceneSegmentHandler | ( | ) |
Constructor.
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default |
Default copy constructor.
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virtual |
Destructor.
Find the gateway items which are descendants of path within path's scene segment. If path is a gateway node then search the scene segment which is an immediate child of path.
path | Path to root of hierarchy under which gateway items should be found, but only in the path's scene segment. |
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static |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
path | Path to root of hierarchy under which gateway items should be found, but only in the path's scene segment. |
nestedRtid | Filter and return only those gateways whose nested scene segment runtime ID matches the argument. |
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pure virtual |
Find the gateway items which are descendants of path within path's scene segment. If path is a gateway node then search the scene segment which is an immediate child of path.
path | Path to root of hierarchy under which gateway items should be found, but only in the path's scene segment. |
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pure virtual |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
path | Path to root of hierarchy under which gateway items should be found, but only in the path's scene segment. |
nestedRtid | Filter and return only those gateways whose nested scene segment runtime ID matches the argument. |
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static |
path | The path of interest |
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pure virtual |
path | The path of interest |
Convenience method to retrieve the scene segment handler.