ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
lightHandler.h
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1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/lightHandler.h"
2 #ifndef _lightHandler
3 #define _lightHandler
4 // ===========================================================================
5 // Copyright 2022 Autodesk, Inc. All rights reserved.
6 //
7 // Use of this software is subject to the terms of the Autodesk license
8 // agreement provided at the time of installation or download, or which
9 // otherwise accompanies this software in either electronic or hard copy form.
10 // ===========================================================================
11 
12 #include "light.h"
13 #include "sceneItem.h"
14 
15 UFE_NS_DEF {
16 
17 class Path;
18 
20 
27 {
28 public:
29  typedef std::shared_ptr<LightHandler> Ptr;
31  LightHandler();
33  LightHandler(const LightHandler&) = default;
35  virtual ~LightHandler();
36 
43  virtual Light::Ptr light(
44  const SceneItem::Ptr& item) const = 0;
45 
46 };
47 
48 }
49 
50 #endif /* _lightHandler */
Factory base class for Light interface.
Definition: lightHandler.h:26
std::shared_ptr< LightHandler > Ptr
Definition: lightHandler.h:29
std::shared_ptr< Light > Ptr
Definition: light.h:63
#define UFE_NS_DEF
Definition: ufe.h:35
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:40
#define UFE_SDK_DECL
Definition: ufeExport.h:36