ufe
4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
lightNotification.h
Go to the documentation of this file.
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#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/lightNotification.h"
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#ifndef _ufeLightNotification
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#define _ufeLightNotification
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// ===========================================================================
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// Copyright 2022 Autodesk, Inc. All rights reserved.
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//
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// Use of this software is subject to the terms of the Autodesk license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software in either electronic or hard copy form.
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// ===========================================================================
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#include "
notification.h
"
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#include "
sceneItem.h
"
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UFE_NS_DEF
{
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class
UFE_SDK_DECL
LightChanged
:
public
Notification
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{
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public
:
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LightChanged
(
const
SceneItem::Ptr
& item);
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LightChanged
(
const
LightChanged
&) =
default
;
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~
LightChanged
()
override
;
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SceneItem::Ptr
item()
const
;
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private
:
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const
SceneItem::Ptr
fItem
;
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};
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}
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#endif
/* _ufeLightNotification */
Ufe::LightChanged::fItem
const SceneItem::Ptr fItem
Definition:
lightNotification.h:37
notification.h
Ufe::LightChanged
Base class for all Light notifications.
Definition:
lightNotification.h:23
sceneItem.h
UFE_NS_DEF
#define UFE_NS_DEF
Definition:
ufe.h:35
Ufe::Notification
Base class for all notifications.
Definition:
notification.h:28
Ufe::SceneItem::Ptr
std::shared_ptr< SceneItem > Ptr
Definition:
sceneItem.h:40
UFE_SDK_DECL
#define UFE_SDK_DECL
Definition:
ufeExport.h:36
common
include
ufe
lightNotification.h
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