ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
lightNotification.h
Go to the documentation of this file.
1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/lightNotification.h"
2 #ifndef _ufeLightNotification
3 #define _ufeLightNotification
4 // ===========================================================================
5 // Copyright 2022 Autodesk, Inc. All rights reserved.
6 //
7 // Use of this software is subject to the terms of the Autodesk license
8 // agreement provided at the time of installation or download, or which
9 // otherwise accompanies this software in either electronic or hard copy form.
10 // ===========================================================================
11 
12 #include "notification.h"
13 #include "sceneItem.h"
14 
15 UFE_NS_DEF {
16 
18 
24 {
25 public:
28  LightChanged(const SceneItem::Ptr& item);
30  LightChanged(const LightChanged&) = default;
32  ~LightChanged() override;
34  SceneItem::Ptr item() const;
35 
36 private:
38 };
39 
40 }
41 
42 #endif /* _ufeLightNotification */
const SceneItem::Ptr fItem
Base class for all Light notifications.
#define UFE_NS_DEF
Definition: ufe.h:35
Base class for all notifications.
Definition: notification.h:28
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:40
#define UFE_SDK_DECL
Definition: ufeExport.h:36