ufe
4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
object3dNotification.h
Go to the documentation of this file.
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#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/object3dNotification.h"
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#ifndef _ufeObject3dNotification
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#define _ufeObject3dNotification
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// =======================================================================
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// Copyright 2020 Autodesk, Inc. All rights reserved.
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//
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// This computer source code and related instructions and comments are the
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// unpublished confidential and proprietary information of Autodesk, Inc.
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// and are protected under applicable copyright and trade secret law. They
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// may not be disclosed to, copied or used by any third party without the
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// prior written consent of Autodesk, Inc.
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// =======================================================================
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#include "
notification.h
"
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#include "
path.h
"
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UFE_NS_DEF
{
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class
UFE_SDK_DECL
VisibilityChanged
:
public
Notification
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{
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public
:
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VisibilityChanged
(
const
Path
&
path
);
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VisibilityChanged
(
const
VisibilityChanged
&) =
default
;
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~
VisibilityChanged
()
override
;
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const
Path
&
path
()
const
;
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private
:
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Path
fPath
;
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};
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}
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#endif
/* _ufeObject3dNotification */
notification.h
Ufe::Path
Identify an object or 3D path in the scene.
Definition:
path.h:37
UFE_NS_DEF
#define UFE_NS_DEF
Definition:
ufe.h:35
Ufe::Notification
Base class for all notifications.
Definition:
notification.h:28
path.h
Ufe::VisibilityChanged
Visibility changed notification.
Definition:
object3dNotification.h:27
Ufe::VisibilityChanged::fPath
Path fPath
Definition:
object3dNotification.h:41
Ufe::PathString::path
Path path(const std::string &pathString)
UFE_SDK_DECL
#define UFE_SDK_DECL
Definition:
ufeExport.h:36
common
include
ufe
object3dNotification.h
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