ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
object3dNotification.h
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1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/object3dNotification.h"
2 #ifndef _ufeObject3dNotification
3 #define _ufeObject3dNotification
4 
5 // =======================================================================
6 // Copyright 2020 Autodesk, Inc. All rights reserved.
7 //
8 // This computer source code and related instructions and comments are the
9 // unpublished confidential and proprietary information of Autodesk, Inc.
10 // and are protected under applicable copyright and trade secret law. They
11 // may not be disclosed to, copied or used by any third party without the
12 // prior written consent of Autodesk, Inc.
13 // =======================================================================
14 
15 #include "notification.h"
16 #include "path.h"
17 
18 UFE_NS_DEF {
19 
21 
28 {
29 public:
32  VisibilityChanged(const Path& path);
34  VisibilityChanged(const VisibilityChanged&) = default;
36  ~VisibilityChanged() override;
38  const Path& path() const;
39 
40 private:
42 };
43 
44 }
45 
46 #endif /* _ufeObject3dNotification */
Identify an object or 3D path in the scene.
Definition: path.h:37
#define UFE_NS_DEF
Definition: ufe.h:35
Base class for all notifications.
Definition: notification.h:28
Visibility changed notification.
Path path(const std::string &pathString)
#define UFE_SDK_DECL
Definition: ufeExport.h:36