ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
transform3dPathSubject.h
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1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/transform3dPathSubject.h"
2 #ifndef _ufeTransform3dPathSubject
3 #define _ufeTransform3dPathSubject
4 // ===========================================================================
5 // Copyright 2018 Autodesk, Inc. All rights reserved.
6 //
7 // Use of this software is subject to the terms of the Autodesk license
8 // agreement provided at the time of installation or download, or which
9 // otherwise accompanies this software in either electronic or hard copy form.
10 // ===========================================================================
11 
12 #include "common/ufeExport.h"
13 
14 #include "pathSubject.h"
15 
16 UFE_NS_DEF {
17 
19 
27 {
28 public:
29  typedef std::shared_ptr<Transform3dPathSubject> Ptr;
30 
32  ~Transform3dPathSubject() override;
33 
39 };
40 
41 }
42 
43 #endif /* _ufeTransform3dPathSubject */
Definition of macros for symbol visibility.
Identify an object or 3D path in the scene.
Definition: path.h:37
#define UFE_NS_DEF
Definition: ufe.h:35
Helper to observe transform3d changes on a path.
Helper to make a Path observable.
Definition: pathSubject.h:37
Path path(const std::string &pathString)
std::shared_ptr< Transform3dPathSubject > Ptr
#define UFE_SDK_DECL
Definition: ufeExport.h:36