3ds Max C++ API Reference
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IDisplayManager.h File Reference
#include "../ifnpub.h"
#include "../GetCOREInterface.h"
#include "DeviceCaps.h"

Classes

class  IDisplayManager
 A core interface for accessing properties of the graphics library introduced in 3ds Max 2012. More...
 

Namespaces

namespace  MaxSDK
 
namespace  MaxSDK::Graphics
 

Macros

#define INITROUS_DISPLAY_MANAGER_INTERFACE_ID   Interface_ID(0x71218f68, 0x52ab4a11)
 Interface ID of class IDisplayManager.
 

Enumerations

enum class  ColorPipelineTargetFormat : uint8_t { kFormat_FLOAT_32 , kFormat_FLOAT_16 }
 

Functions

UtilExport MaxSDK::Graphics::IDisplayManagerGetIDisplayManager ()
 Helper function to access the IDisplayManager core interface.
 
bool IsRetainedModeEnabled ()
 Helper function to test whether the new viewport graphics system is running.
 
bool IsHardwareHitTesting (ViewExp *vpt)
 Helper function to test whether the new viewport graphics system is performing hardware hit testing.
 

Macro Definition Documentation

◆ INITROUS_DISPLAY_MANAGER_INTERFACE_ID

#define INITROUS_DISPLAY_MANAGER_INTERFACE_ID   Interface_ID(0x71218f68, 0x52ab4a11)

Interface ID of class IDisplayManager.