3ds Max C++ API Reference
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ILoadSaveAnimation.h File Reference
#include "Maxapi.h"
#include "maxheap.h"
#include "ifnpub.h"
#include "iparamb2.h"
#include "XMLAnimTreeEntry.h"

Classes

class  LoadSaveRetargetData
 Class used to input retargeting info when creating a map file. More...
 
class  ILoadSaveAnimation
 The interface to the functionality for loading saving XML animation files. More...
 
class  ILoadSaveAnimation10
 An extension to ILoadSaveAnimation that exposes additional functionality. More...
 

Macros

#define ILOADSAVEANIMATION_INTERFACE   Interface_ID(0x7e1b6067, 0x6f470508)
 Interface ID for the ILoadSaveAnimation Interface and also for the ILoadSaveAnimation10 Interface.
 
#define GetILoadSaveAnimation()   static_cast<ILoadSaveAnimation*>(GetCOREInterface(ILOADSAVEANIMATION_INTERFACE))
 Helper method for getting the ILoadSaveAnimation10 interface.
 
#define GetILoadSaveAnimation10()   static_cast<ILoadSaveAnimation10*>(GetCOREInterface(ILOADSAVEANIMATION_INTERFACE))
 Helper method for getting the ILoadSaveAnimation10 interface.
 

Macro Definition Documentation

◆ ILOADSAVEANIMATION_INTERFACE

#define ILOADSAVEANIMATION_INTERFACE   Interface_ID(0x7e1b6067, 0x6f470508)

◆ GetILoadSaveAnimation

#define GetILoadSaveAnimation ( )    static_cast<ILoadSaveAnimation*>(GetCOREInterface(ILOADSAVEANIMATION_INTERFACE))

Helper method for getting the ILoadSaveAnimation10 interface.

◆ GetILoadSaveAnimation10

#define GetILoadSaveAnimation10 ( )    static_cast<ILoadSaveAnimation10*>(GetCOREInterface(ILOADSAVEANIMATION_INTERFACE))

Helper method for getting the ILoadSaveAnimation10 interface.