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virtual void | SetUpAnimsForSaveExt (const Tab< INode * > &nodeTab, DWORD saveFlag, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Creates a list of NodeAndAnims items to be used for saving animation.
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virtual void | SetUpAnimsForSaveFromTracks (const Tab< TrackViewPick > &res, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Creates a list of NodeAndAnims items to be used for saving animation based upon a specified list of TrackViewPick items.
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virtual void | SetUpAnimsForLoadExt (const Tab< INode * > &nodeTab, DWORD loadFlag, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Creates a list of NodeAndAnims items to be used for loading animation or for putting tracks into the mixer.
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virtual void | SetUpAnimsForLoadFromTracks (const Tab< TrackViewPick > &res, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Creates a list of NodeAndAnims items to be used for loading animation based upon a specified list of TrackViewPick items.
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virtual void | SetUpAnimsForMapExt (const Tab< INode * > &nodeTab, DWORD mapFlag, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Creates a list of NodeAndAnims items to be used for mapping animation.
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virtual void | SetUpAnimsForMapFromTracks (const Tab< TrackViewPick > &res, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Creates a NodeAndAnims items to be used for mapping animation based upon a list of TrackViewPick items.
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virtual const MCHAR * | LoadAnimationDlgFromTracks (const Tab< TrackViewPick > &res) const =0 |
| Bring up a load animation dialog that will load animation to the each track that's specified in the tab of TrackViewPick items.
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virtual const MCHAR * | SaveAnimationDlgFromTracks (const Tab< TrackViewPick > &res) const =0 |
| Bring up a save animation dialog that will save animation from the each track that's specified in the tab of TrackViewPick items.
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virtual BOOL | ReplaceAttributesInMapFile (const MCHAR *mapFile, const MCHAR *newMapFile, Tab< MSTR * > &oldStrings, Tab< MSTR * > &newStrings, BOOL mapName) const =0 |
| Given a specified map file, it will replace all specified string attributes with the new string attributes, and a create a new map file with those new strings.
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virtual BOOL | CreateDefaultMapFile (Tab< INode * > &nodeTab, const MCHAR *mapFile) const =0 |
| Given a set of nodes it will create a map file that maps the nodes tracks onto themselves, which is the same as doing 'default' mapping.
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virtual BOOL | GetUserAttributes (const MCHAR *filename, Tab< MSTR * > &userAttributes, Tab< MSTR * > &userValues) const =0 |
| Get the user attributes that are present out of the corresponding animation or map file.
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virtual void | LoadForMixing (BOOL flag) const =0 |
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virtual const MCHAR * | SaveAnimationDlg () const =0 |
| Brings up the Save Animation dialog.
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virtual const MCHAR * | LoadAnimationDlg () const =0 |
| Brings up the Load Animation dialog.
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virtual BOOL | GetLoadAndMapFileFromDlg (MCHAR fileName[MAX_PATH], MCHAR mapFileName[MAX_PATH]) const =0 |
| Brings up the Load Animation dialog and returns the fileName and the mapFileName in the passed in parameters.
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virtual BOOL | GetMultLoadAndMapFileFromDlg (Tab< MSTR * > &names, MCHAR *mapName) const =0 |
| Brings up the Load Animation dialog and returns a list of possible multiple file names in the passed in parameters.
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virtual BOOL | SaveAnimation (const MCHAR *filename, Tab< INode * > &nodes, Tab< MSTR * > &userAttributes, Tab< MSTR * > &userValues, DWORD saveFlag, Interval &segInterval) const =0 |
| Save the animation from the current nodes into the specified file.
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virtual BOOL | SaveAnimationNodeAnims (const MCHAR *filename, MaxSDK::Array< NodeAndAnims > &nodeAnims, Tab< MSTR * > &userAttributes, Tab< MSTR * > &userValues, DWORD saveFlag, Interval &segInterval) const =0 |
| Save the animation from the current nodeAnim tracks into the specified file.
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virtual BOOL | LoadAnimation (const MCHAR *filename, Tab< INode * > &nodes, DWORD loadFlag, TimeValue insertTime, BOOL useMapFile, MCHAR *mapFileName) const =0 |
| Load the animation from the current file onto the specified nodes using any mapping that's specified.
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virtual BOOL | LoadAnimationNodeAnims (const MCHAR *filename, MaxSDK::Array< NodeAndAnims > &nodeAnims, DWORD loadFlag, TimeValue insertTime, BOOL useMapFile, MCHAR *mapFileName) const =0 |
| Load the animation from the current file onto the specified nodeAnim tracks using any mapping that's specified.
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virtual BOOL | CreateMapFile (const MCHAR *filename, Tab< INode * > ¤tNodes, const MCHAR *incomingAnimationFile, Tab< MSTR * > &userAttributes, Tab< MSTR * > &userValues, Tab< LoadSaveRetargetData > &retargetData, int nodeMapType, DWORD mapFlag) const =0 |
| Create a map file based upon nodes to map to, the animation file that will be loaded, and the specific mapping protocols.
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virtual BOOL | CreateMapFileNodeAnims (const MCHAR *filename, MaxSDK::Array< NodeAndAnims > &nodeAnims, const MCHAR *incomingAnimationFile, Tab< MSTR * > &userAttributes, Tab< MSTR * > &userValues, Tab< LoadSaveRetargetData > &retargetData, int nodeMapType, DWORD mapFlag) const =0 |
| Create a map file based upon nodeAnim tracks to map to, the animation file that will be loaded, and the specific mapping protocols.
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virtual const MCHAR * | GetAnimFileExtension () const =0 |
| Get the extension used for the animation files.
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virtual const MCHAR * | GetAnimMapFileExtension () const =0 |
| Get the extension used for the animation map files.
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virtual const MCHAR * | GetAnimFileDirectory () const =0 |
| Get the current directory for finding animation files.
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virtual void | GetAnimFileDirectories (Tab< MSTR * > &animFileDirectories) const =0 |
| Get all of the anim file directories in the load/save UI.
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virtual void | GetMapFiles (Tab< MSTR * > &mapFiles) const =0 |
| Get all of the recently used map files in the load/save UI.
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virtual const MCHAR * | GetAnimMapFile () const =0 |
| Get the current map file.
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virtual void | SetAnimFileDirectory (const MCHAR *directory)=0 |
| Set the current directory for finding animation files.
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virtual void | SetAnimMapFile (const MCHAR *filename)=0 |
| Set the latest map file found.
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virtual void | SetUpAnimsForSave (Tab< INode * > &nodeTab, BOOL animatedTracks, BOOL includeConstraints, BOOL keyable, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Sets up the anim list to be used for saving out an xml animation file.
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virtual void | SetUpAnimsForLoad (Tab< INode * > &nodeTab, BOOL includePB2s, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Sets up the anim list to be used for loading in an xml animation file or putting nodes and their tracks into the mixer.
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virtual void | SetUpAnimsForMap (Tab< INode * > &nodeTab, MaxSDK::Array< NodeAndAnims > &nodeAnims) const =0 |
| Sets up the anim list to be used for mapping an xml animation file.
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CoreExport | FPInterfaceDesc () |
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CoreExport | FPInterfaceDesc (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, ULONG flag,...) |
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CoreExport | ~FPInterfaceDesc () |
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virtual void | Init () |
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LifetimeType | LifetimeControl () |
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virtual BaseInterface * | GetInterface (Interface_ID id) |
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CoreExport void | LoadDescriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *pCD, ULONG flag,...) |
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CoreExport void | AppendFunction (int id,...) |
| Add a new function to this interface descriptor.
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CoreExport void | AppendProperty (int id,...) |
| Add a new property to this interface descriptor.
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CoreExport void | AppendEnum (int id,...) |
| Add a new enum to this interface descriptor.
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CoreExport void | SetClassDesc (ClassDesc *i_cd) |
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CoreExport va_list | check_fn (va_list ap, int id) |
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CoreExport va_list | scan_fn (va_list ap, int id, int index) |
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CoreExport va_list | check_prop (va_list ap, int id) |
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CoreExport va_list | scan_prop (va_list ap, int id, int index) |
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CoreExport va_list | check_enum (va_list ap, EnumID id) |
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CoreExport va_list | scan_enum (va_list ap, EnumID id, int index) |
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FPInterfaceDesc * | GetDesc () |
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Interface_ID | GetID () |
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CoreExport FPFunctionDef * | GetFnDef (FunctionID fid) |
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ActionTable * | GetActionTable () |
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CoreExport void | EnableActions (BOOL onOff) |
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virtual CoreExport HINSTANCE | HInstance () |
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virtual CoreExport const MCHAR * | GetRsrcString (StringResID id) |
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virtual BaseInterface * | GetInterface (Interface_ID id) |
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virtual FPInterfaceDesc * | GetDesc ()=0 |
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virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL) |
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virtual FPStatus | Invoke (FunctionID fid, FPParams *params) |
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virtual CoreExport FPStatus | Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL) |
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virtual FPStatus | Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL) |
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virtual CoreExport FunctionID | FindFn (const MCHAR *name) |
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virtual CoreExport BOOL | IsEnabled (FunctionID actionID) |
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virtual CoreExport BOOL | IsChecked (FunctionID actionID) |
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virtual CoreExport BOOL | IsVisible (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsEnabled (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsChecked (FunctionID actionID) |
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virtual CoreExport FunctionID | GetIsVisible (FunctionID actionID) |
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virtual ActionTable * | GetActionTable () |
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virtual void | EnableActions (BOOL onOff) |
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virtual UtilExport | ~BaseInterface () |
| Destructor.
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UtilExport BaseInterface * | GetInterface (Interface_ID id) override |
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virtual UtilExport Interface_ID | GetID () |
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virtual LifetimeType | LifetimeControl () |
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virtual bool | RegisterNotifyCallback (InterfaceNotifyCallback *incb) |
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virtual void | UnRegisterNotifyCallback (InterfaceNotifyCallback *incb) |
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virtual BaseInterface * | AcquireInterface () |
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virtual void | ReleaseInterface () |
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virtual void | DeleteInterface () |
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virtual BaseInterface * | CloneInterface (void *remapDir=nullptr) |
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virtual UtilExport | ~InterfaceServer () |
| Destructor.
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virtual UtilExport BaseInterface * | GetInterface (Interface_ID id) |
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template<class InterfaceType > |
InterfaceType * | GetTypedInterface () |
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enum | NodeMapType { eMatchExactName =0
, eMatchClosestName =1
, eMatchHierarchy =2
} |
| Enum for the type of node mapping to due when creating a map file using CreateMapFile. More...
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enum | SaveFlags {
eAnimatedTracks = 0x1
, eIncludeConstraints = 0x2
, eKeyableTracks = 0x4
, eSaveSeg = 0x8
,
eSegPerFrame = 0x10
} |
| Enum for different flags to pass in when calling ILoadSaveAnimation::SaveAnimation and ILoadSaveAnimation10::SetUpAnimsForSaveExt. More...
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enum | LoadFlags { eRelative = 0x1
, eInsert = 0x2
, eStripLayers = 0x4
, eIncludePB2s = 0x8
} |
| Enum for different flags to pass in when calling ILoadSaveAnimation::LoadAnimation and ILoadSaveAnimation10::SetUpAnimsForLoadExt. More...
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enum | MapFlags { eMapControllerExactName = 0x1
, eMapControllerType = 0x2
, eStripLayersInMap = 0x4
} |
| Enum for different flags to pass in when calling ILoadSaveAnimation::CreateMapFile and ILoadSaveAnimation10::SetUpAnimsForMapExt. More...
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enum | LifetimeType { noRelease
, immediateRelease
, wantsRelease
, serverControlled
} |
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static UtilExport void * | operator new (size_t size) |
| Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown.
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
| Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned.
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static UtilExport void * | operator new (size_t size, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
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static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned.
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static UtilExport void * | operator new (size_t size, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown.
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static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned.
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static UtilExport void * | operator new[] (size_t size) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
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static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
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static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
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static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
| New operator used to allocate arrays of objects.
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static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
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static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
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static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
| New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
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static UtilExport void | operator delete (void *ptr) |
| Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen.
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static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
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static UtilExport void | operator delete (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen.
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static UtilExport void | operator delete[] (void *ptr) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
| Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen.
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static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
| Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
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static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
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static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
| Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
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static UtilExport void * | operator new (size_t size, void *placement_ptr) |
| Placement new operator.
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static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
| Placement delete operator.
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static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
| Allocates memory on a specified alignment boundary.
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static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
| Reallocates memory on a specified alignment boundary.
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static UtilExport void | aligned_free (void *ptr) |
| Frees a block of memory that was allocated with aligned_malloc/aligned_realloc.
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Interface_ID | ID |
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MSTR | internal_name |
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StringResID | description |
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ClassDesc * | cd |
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USHORT | flags |
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Tab< FPFunctionDef * > | functions |
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Tab< FPPropDef * > | props |
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Tab< FPEnum * > | enumerations |
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MSPluginClass * | pc |
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Rollout * | rollout |
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ActionTable * | action_table |
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static CoreExport FPInterfaceDesc | nullInterface |
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CoreExport void | load_descriptor (Interface_ID id, const MCHAR *int_name, StringResID descr, ClassDesc *cd, USHORT flag, va_list ap) |
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virtual FPStatus | _dispatch_fn (FunctionID fid, TimeValue t, FPValue &result, FPParams *p) |
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An extension to ILoadSaveAnimation that exposes additional functionality.
This class contains key functionality for saving and creating both animation and map files and for loading in animation. You get this interface by calling GetILoadSaveAnimation10()