3ds Max C++ API Reference
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IPFActionState.h File Reference

Action-generic interface IPFActionState for action state. More...

#include "../ifnpub.h"

Classes

class  IPFActionState
 

Macros

#define PFACTIONSTATE_INTERFACE   Interface_ID(0x23a31c4e, 0x6a2b2c68)
 
#define GetPFActionStateInterface(obj)   (IPFActionState*)(obj->GetInterface(PFACTIONSTATE_INTERFACE))
 

Detailed Description

Action-generic interface IPFActionState for action state.

An action may have history-dependent parameters that need to be restored if the state of the whole particle system needs to be saved/restored. For example, random generator that is used by an action, is a history-dependent item. An action may have several action states at the same time, each of them reflecting a state for a specific particle container.

Macro Definition Documentation

◆ PFACTIONSTATE_INTERFACE

#define PFACTIONSTATE_INTERFACE   Interface_ID(0x23a31c4e, 0x6a2b2c68)

◆ GetPFActionStateInterface

#define GetPFActionStateInterface (   obj)    (IPFActionState*)(obj->GetInterface(PFACTIONSTATE_INTERFACE))