3ds Max C++ API Reference
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Action-generic interface IPFActionState for action state. More...
#include "../ifnpub.h"
Classes | |
class | IPFActionState |
Macros | |
#define | PFACTIONSTATE_INTERFACE Interface_ID(0x23a31c4e, 0x6a2b2c68) |
#define | GetPFActionStateInterface(obj) (IPFActionState*)(obj->GetInterface(PFACTIONSTATE_INTERFACE)) |
Action-generic interface IPFActionState for action state.
An action may have history-dependent parameters that need to be restored if the state of the whole particle system needs to be saved/restored. For example, random generator that is used by an action, is a history-dependent item. An action may have several action states at the same time, each of them reflecting a state for a specific particle container.
#define PFACTIONSTATE_INTERFACE Interface_ID(0x23a31c4e, 0x6a2b2c68) |
#define GetPFActionStateInterface | ( | obj | ) | (IPFActionState*)(obj->GetInterface(PFACTIONSTATE_INTERFACE)) |