3ds Max C++ API Reference
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Interface for ParticleGroup object. More...
Classes | |
class | IParticleGroup |
Macros | |
#define | PARTICLEGROUP_INTERFACE Interface_ID(0x2c712d9f, 0x7bc54cb0) |
#define | GetParticleGroupInterface(obj) ((IParticleGroup*)((GetPFObject(obj))->GetInterface(PARTICLEGROUP_INTERFACE))) |
Functions | |
PFExport Object * | GetPFObject (Object *obj) |
ParticleFlow relays on presence of specific interfaces in PF objects. | |
IParticleGroup * | ParticleGroupInterface (Object *obj) |
IParticleGroup * | ParticleGroupInterface (INode *node) |
Interface for ParticleGroup object.
ParticleGroup is a geometry object that is created for each interrelated pair of particle system and action list.
#define PARTICLEGROUP_INTERFACE Interface_ID(0x2c712d9f, 0x7bc54cb0) |
#define GetParticleGroupInterface | ( | obj | ) | ((IParticleGroup*)((GetPFObject(obj))->GetInterface(PARTICLEGROUP_INTERFACE))) |
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