3ds Max C++ API Reference
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MaxDirectories.h File Reference

Macros

#define APP_FONT_DIR   0
 The ID used to access the default Font files location.
 
#define APP_SCENE_DIR   1
 The ID used to access the default location where Scene files are saved.
 
#define APP_IMPORT_DIR   2
 The ID used to access the default location where import data is browsed from.
 
#define APP_EXPORT_DIR   3
 The ID used to access the default location where export data is saved to.
 
#define APP_HELP_DIR   4
 The ID used to access the system location where help files are stored.
 
#define APP_EXPRESSION_DIR   5
 The ID used to access the default location where data files relating to the Expression Controller are saved.
 
#define APP_PREVIEW_DIR   6
 The ID used to access the default location where preview rendering outputs are saved.
 
#define APP_IMAGE_DIR   7
 The ID used to access the default location where all non-material images used in scenes are browsed from.
 
#define APP_SOUND_DIR   8
 The ID used to access the default location where all sound files used in scenes are browsed from.
 
#define APP_PLUGCFG_DIR   9
 The ID used to access the system location where all plugin configuration files are saved and loaded.
 
#define APP_MAXSTART_DIR   10
 The ID used to access the system location where the application will look for default application startup scene.
 
#define APP_VPOST_DIR   11
 The ID used to access the default location where all Video Post files used in scenes are browsed from.
 
#define APP_DRIVERS_DIR   12
 The ID used to access the system location where the application will look for graphic driver specifc files.
 
#define APP_AUTOBACK_DIR   13
 The ID used to access the default location where the autobackup files are saved.
 
#define APP_MATLIB_DIR   14
 The ID used to access the default location where the material library files are loaded and saved.
 
#define APP_SCRIPTS_DIR   15
 The ID used to access the system location where scripts are saved.
 
#define APP_STARTUPSCRIPTS_DIR   16
 The ID used to access the system location where startup scripts are saved.
 
#define APP_MARKETDEFAULTS_DIR   17
 The ID used to access the system location where a market defaults set is loaded from.
 
#define APP_RENDER_PRESETS_DIR   18
 The ID used to access the default location where render preset files are loaded and saved.
 
#define APP_UI_DIR   19
 The ID used to access the system location where files relating to the User Interface files are read from.
 
#define APP_MAX_SYS_ROOT_DIR   20
 With Windows Vista, plugins will no longer have direct write access to the application install path.
 
#define APP_RENDER_OUTPUT_DIR   21
 The ID used to access the default location where render output files are saved.
 
#define APP_ANIMATION_DIR   22
 The ID used to access the default location where animation files are loaded and saved.
 
#define APP_ARCHIVES_DIR   23
 The ID used to access the default location where archived scene files are saved.
 
#define APP_PHOTOMETRIC_DIR   24
 The ID used to access the default location where photometric data files are loaded.
 
#define APP_RENDER_ASSETS_DIR   25
 The ID used to access the default location where render assets (such as mental ray photon maps, etc.) are loaded and saved.
 
#define APP_USER_SCRIPTS_DIR   26
 The ID used to access the default location where a user can safely write or create a script file.
 
#define APP_USER_MACROS_DIR   27
 The ID used to access the default location where a user can safely write or create a macroscript file.
 
#define APP_USER_STARTUPSCRIPTS_DIR   28
 The ID used to access the default location where a user can safely write or create a script file which is run at startup.
 
#define APP_TEMP_DIR   29
 The ID used to access the system location where a temp file can safely be written.
 
#define APP_USER_ICONS_DIR   30
 The ID used to access the default location where a user can safely create icon files that can be used by the Customizable User Interface system.
 
#define APP_MAXDATA_DIR   31
 The ID used to access the system location where user specific configuration files should be written.
 
#define APP_PROJECT_FOLDER_DIR   32
 The ID used to access the root folder of the current system project.
 
#define APP_DOWNLOAD_DIR   33
 The ID used to access the user defined location where downloaded files should be deposited by default.
 
#define APP_PROXIES_DIR   34
 The ID used to access the user defined location where proxies (mainly bitmaps) are stored.
 
#define APP_MANAGED_ASSEMBLIES_DIR   35
 The ID used to access the folder that contains the .NET assemblies that are either meant to be plug-ins for the application, or contains components that are relevant to the application.
 
#define APP_PAGE_FILE_DIR   36
 The ID used to access the folder that contains bitmap tile pagefiles, for the Bitmap Pager.
 
#define APP_SHADER_CACHE_DIR   37
 The ID used to access the system location where a shader cache file can safely be written.
 
#define APP_PLUGCFG_LN_DIR   38
 The ID used to access the system location where the application will look for non-localized plugin configuration files.
 
#define APP_UI_LN_DIR   39
 The ID used to access the system location where the application will look for non-localized UI related data files.
 
#define APP_AUTODESK_CLOUD_DIR   40
 The ID used to access the system location where the application will load and save files to the cloud (Autodesk 360 synchronization service).
 
#define APP_PLUGIN_PACKAGE_PRIVATE_DIR   41
 The ID used to access the directory where plug-ins loaded by Plug-in Package Manager are installed for current user.
 
#define APP_PLUGIN_PACKAGE_PUBLIC_DIR   42
 The ID used to access the directory where plug-ins loaded by Plug-in Package Manager are installed for all the users.
 
#define APP_USER_STARTUP_TEMPLATE_DIR   43
 The ID used to access the directory where startup templates are read from in projects.
 
#define APP_SYSTEM_IMAGE_DIR   44
 The ID used to access the system location where image files are located on install.
 
#define APP_SYSTEM_PHOTOMETRIC_DIR   45
 The ID used to access the system location where photometric files are located on install.
 
#define APP_SYSTEM_SOUND_DIR   46
 The ID used to access the system location where sound files are located on install.
 
#define APP_FLUID_SIMULATION_DIR   47
 The ID used to access the directory where fluid simulation files will be placed.
 
#define APP_USER_SETTINGS_DIR   48
 The ID used to access the directory where user settings files will be placed.
 
#define APP_USER_TOOLS_DIR   49
 The ID used to access the directory where user tools files will be placed.
 
#define APP_PLUGINDATA_DIR   50
 (internal only) The ID used to access the system location where system plugin-in data files are located on install.
 
#define APP_PRESETS_DIR   51
 (internal only) The ID used to access the system location where system presets are located on install.