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#define | APP_FONT_DIR 0 |
| The ID used to access the default Font files location.
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#define | APP_SCENE_DIR 1 |
| The ID used to access the default location where Scene files are saved.
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#define | APP_IMPORT_DIR 2 |
| The ID used to access the default location where import data is browsed from.
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#define | APP_EXPORT_DIR 3 |
| The ID used to access the default location where export data is saved to.
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#define | APP_HELP_DIR 4 |
| The ID used to access the system location where help files are stored.
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#define | APP_EXPRESSION_DIR 5 |
| The ID used to access the default location where data files relating to the Expression Controller are saved.
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#define | APP_PREVIEW_DIR 6 |
| The ID used to access the default location where preview rendering outputs are saved.
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#define | APP_IMAGE_DIR 7 |
| The ID used to access the default location where all non-material images used in scenes are browsed from.
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#define | APP_SOUND_DIR 8 |
| The ID used to access the default location where all sound files used in scenes are browsed from.
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#define | APP_PLUGCFG_DIR 9 |
| The ID used to access the system location where all plugin configuration files are saved and loaded.
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#define | APP_MAXSTART_DIR 10 |
| The ID used to access the system location where the application will look for default application startup scene.
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#define | APP_VPOST_DIR 11 |
| The ID used to access the default location where all Video Post files used in scenes are browsed from.
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#define | APP_DRIVERS_DIR 12 |
| The ID used to access the system location where the application will look for graphic driver specifc files.
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#define | APP_AUTOBACK_DIR 13 |
| The ID used to access the default location where the autobackup files are saved.
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#define | APP_MATLIB_DIR 14 |
| The ID used to access the default location where the material library files are loaded and saved.
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#define | APP_SCRIPTS_DIR 15 |
| The ID used to access the system location where scripts are saved.
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#define | APP_STARTUPSCRIPTS_DIR 16 |
| The ID used to access the system location where startup scripts are saved.
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#define | APP_MARKETDEFAULTS_DIR 17 |
| The ID used to access the system location where a market defaults set is loaded from.
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#define | APP_RENDER_PRESETS_DIR 18 |
| The ID used to access the default location where render preset files are loaded and saved.
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#define | APP_UI_DIR 19 |
| The ID used to access the system location where files relating to the User Interface files are read from.
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#define | APP_MAX_SYS_ROOT_DIR 20 |
| With Windows Vista, plugins will no longer have direct write access to the application install path.
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#define | APP_RENDER_OUTPUT_DIR 21 |
| The ID used to access the default location where render output files are saved.
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#define | APP_ANIMATION_DIR 22 |
| The ID used to access the default location where animation files are loaded and saved.
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#define | APP_ARCHIVES_DIR 23 |
| The ID used to access the default location where archived scene files are saved.
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#define | APP_PHOTOMETRIC_DIR 24 |
| The ID used to access the default location where photometric data files are loaded.
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#define | APP_RENDER_ASSETS_DIR 25 |
| The ID used to access the default location where render assets (such as mental ray photon maps, etc.) are loaded and saved.
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#define | APP_USER_SCRIPTS_DIR 26 |
| The ID used to access the default location where a user can safely write or create a script file.
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#define | APP_USER_MACROS_DIR 27 |
| The ID used to access the default location where a user can safely write or create a macroscript file.
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#define | APP_USER_STARTUPSCRIPTS_DIR 28 |
| The ID used to access the default location where a user can safely write or create a script file which is run at startup.
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#define | APP_TEMP_DIR 29 |
| The ID used to access the system location where a temp file can safely be written.
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#define | APP_USER_ICONS_DIR 30 |
| The ID used to access the default location where a user can safely create icon files that can be used by the Customizable User Interface system.
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#define | APP_MAXDATA_DIR 31 |
| The ID used to access the system location where user specific configuration files should be written.
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#define | APP_PROJECT_FOLDER_DIR 32 |
| The ID used to access the root folder of the current system project.
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#define | APP_DOWNLOAD_DIR 33 |
| The ID used to access the user defined location where downloaded files should be deposited by default.
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#define | APP_PROXIES_DIR 34 |
| The ID used to access the user defined location where proxies (mainly bitmaps) are stored.
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#define | APP_MANAGED_ASSEMBLIES_DIR 35 |
| The ID used to access the folder that contains the .NET assemblies that are either meant to be plug-ins for the application, or contains components that are relevant to the application.
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#define | APP_PAGE_FILE_DIR 36 |
| The ID used to access the folder that contains bitmap tile pagefiles, for the Bitmap Pager.
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#define | APP_SHADER_CACHE_DIR 37 |
| The ID used to access the system location where a shader cache file can safely be written.
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#define | APP_PLUGCFG_LN_DIR 38 |
| The ID used to access the system location where the application will look for non-localized plugin configuration files.
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#define | APP_UI_LN_DIR 39 |
| The ID used to access the system location where the application will look for non-localized UI related data files.
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#define | APP_AUTODESK_CLOUD_DIR 40 |
| The ID used to access the system location where the application will load and save files to the cloud (Autodesk 360 synchronization service).
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#define | APP_PLUGIN_PACKAGE_PRIVATE_DIR 41 |
| The ID used to access the directory where plug-ins loaded by Plug-in Package Manager are installed for current user.
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#define | APP_PLUGIN_PACKAGE_PUBLIC_DIR 42 |
| The ID used to access the directory where plug-ins loaded by Plug-in Package Manager are installed for all the users.
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#define | APP_USER_STARTUP_TEMPLATE_DIR 43 |
| The ID used to access the directory where startup templates are read from in projects.
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#define | APP_SYSTEM_IMAGE_DIR 44 |
| The ID used to access the system location where image files are located on install.
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#define | APP_SYSTEM_PHOTOMETRIC_DIR 45 |
| The ID used to access the system location where photometric files are located on install.
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#define | APP_SYSTEM_SOUND_DIR 46 |
| The ID used to access the system location where sound files are located on install.
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#define | APP_FLUID_SIMULATION_DIR 47 |
| The ID used to access the directory where fluid simulation files will be placed.
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#define | APP_USER_SETTINGS_DIR 48 |
| The ID used to access the directory where user settings files will be placed.
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#define | APP_USER_TOOLS_DIR 49 |
| The ID used to access the directory where user tools files will be placed.
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#define | APP_PLUGINDATA_DIR 50 |
| (internal only) The ID used to access the system location where system plugin-in data files are located on install.
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#define | APP_PRESETS_DIR 51 |
| (internal only) The ID used to access the system location where system presets are located on install.
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