3ds Max C++ API Reference
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MemoryTargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"

Classes

class  MemoryTargetHandle
 Application can use this class to create a render target in memory which can be a target input/output for a fragment node. More...
 

Namespaces

namespace  MaxSDK
 
namespace  MaxSDK::Graphics