3ds Max C++ API Reference
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Classes | |
class | TargetHandle |
Application can use this class either as a render target or convert it to texture and assign to model. More... | |
class | PresentableTargetHandle |
This class is similar as TargetHandle. More... | |
Namespaces | |
namespace | MaxSDK |
namespace | MaxSDK::Graphics |
Typedefs | |
typedef MaxSDK::Array< TargetHandle > | TargetHandleArray |
Variables | |
GraphicsDriverAPI TargetHandle | EmptyTargetHandle |