3ds Max C++ API Reference
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TargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"
#include "../Containers/Array.h"

Classes

class  TargetHandle
 Application can use this class either as a render target or convert it to texture and assign to model. More...
 
class  PresentableTargetHandle
 This class is similar as TargetHandle. More...
 

Namespaces

namespace  MaxSDK
 
namespace  MaxSDK::Graphics
 

Typedefs

typedef MaxSDK::Array< TargetHandle > TargetHandleArray
 

Variables

GraphicsDriverAPI TargetHandle EmptyTargetHandle