3ds Max C++ API Reference
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Texmap.h File Reference
#include "MtlBase.h"
#include "../geom/Acolor.h"
#include "../plugapi.h"

Classes

class  Texmap
 
class  NameAccum
 

Macros

#define U_WRAP   (1<<0)
 Indicates the texture map is tiled in the U direction.
 
#define V_WRAP   (1<<1)
 Indicates the texture map is tiled in the V direction.
 
#define U_MIRROR   (1<<2)
 Indicates the texture map is mirrored in the U direction.
 
#define V_MIRROR   (1<<3)
 Indicates the texture map is mirrored in the V direction.
 
#define UV_NOISE   (1<<4)
 
#define UV_NOISE_ANI   (1<<5)
 
#define UVWSRC_EXPLICIT   0
 
#define UVWSRC_OBJXYZ   1
 
#define UVWSRC_EXPLICIT2   2
 
#define UVWSRC_WORLDXYZ   3
 
#define UVWSRC_FACEMAP   5
 
#define UVWSRC_HWGEN   6
 

Macro Definition Documentation

◆ UVWSRC_EXPLICIT

#define UVWSRC_EXPLICIT   0

◆ UVWSRC_OBJXYZ

#define UVWSRC_OBJXYZ   1

◆ UVWSRC_EXPLICIT2

#define UVWSRC_EXPLICIT2   2

◆ UVWSRC_WORLDXYZ

#define UVWSRC_WORLDXYZ   3

◆ UVWSRC_FACEMAP

#define UVWSRC_FACEMAP   5

◆ UVWSRC_HWGEN

#define UVWSRC_HWGEN   6