3ds Max C++ API Reference
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IActionManager10 Class Referenceabstract

A mixin-interface extension to IActionManager which allows a client to dispatch a Message back to the application if it is not handled by the focused control. More...

#include <actiontable_REMOTE_92.h>

+ Inheritance diagram for IActionManager10:

Public Member Functions

virtual bool DispatchMessageToApplication (MSG *message)=0
 Dispatches a windows Message structure to the application.
 
virtual CoreExport Interface_ID GetID ()
 Returns the interface ID.
 
virtual bool DispatchMessageToApplication (MSG *message)=0
 Dispatches a windows Message structure to the application.
 
virtual CoreExport Interface_ID GetID ()
 Returns the interface ID.
 
virtual bool DispatchMessageToApplication (MSG *message)=0
 Dispatches a windows Message structure to the application.
 
virtual CoreExport Interface_ID GetID ()
 Returns the interface ID.
 
virtual bool DispatchMessageToApplication (MSG *message)=0
 Dispatches a windows Message structure to the application.
 
virtual CoreExport Interface_ID GetID ()
 Returns the interface ID.
 
virtual bool DispatchMessageToApplication (MSG *message)=0
 Dispatches a windows Message structure to the application.
 
virtual CoreExport Interface_ID GetID ()
 Returns the interface ID.
 
- Public Member Functions inherited from BaseInterface
virtual UtilExport ~BaseInterface ()
 Destructor.
 
UtilExport BaseInterfaceGetInterface (Interface_ID id) override
 
virtual UtilExport Interface_ID GetID ()
 
virtual LifetimeType LifetimeControl ()
 
virtual bool RegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual void UnRegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual BaseInterfaceAcquireInterface ()
 
virtual void ReleaseInterface ()
 
virtual void DeleteInterface ()
 
virtual BaseInterfaceCloneInterface (void *remapDir=nullptr)
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor.
 
virtual UtilExport BaseInterfaceGetInterface (Interface_ID id)
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Static Public Attributes

static CoreExport const Interface_ID kActionMgr10InterfaceID
 The ID for the interface.

 

Protected Member Functions

CoreExport IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
virtual CoreExport ~IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
CoreExport IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
virtual CoreExport ~IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
CoreExport IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
virtual CoreExport ~IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
CoreExport IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
virtual CoreExport ~IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
CoreExport IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
virtual CoreExport ~IActionManager10 ()
 The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 

Additional Inherited Members

- Public Types inherited from BaseInterface
enum  LifetimeType { noRelease , immediateRelease , wantsRelease , serverControlled }
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator.
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator.
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary.
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary.
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc.
 

Detailed Description

A mixin-interface extension to IActionManager which allows a client to dispatch a Message back to the application if it is not handled by the focused control.

Can be accessed as follows:

IActionManager* actionMgr = ip-> GetActionManager();
IActionManagerExt* ext =
static_cast<IActionManagerExt*>(actionMgr->GetInterface(IActionManagerExt::kActionMgr10InterfaceID));
virtual BaseInterface * GetInterface(Interface_ID id)
Definition: ifnpub.h:387
Manages a set of ActionTables, ActionCallbacks and ActionContext.
Definition: actiontable.h:880
Extends Interface9 Client code should retrieve this interface using GetCOREInterface10.
Definition: maxapi.h:9446
CoreExport Interface10 * GetCOREInterface10()
Remarks
This interface is not intended for extension by 3rd-party developers.
See also
IActionManager

Constructor & Destructor Documentation

◆ IActionManager10() [1/5]

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ ~IActionManager10() [1/5]

virtual CoreExport ~IActionManager10 ( )
protectedvirtual

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ IActionManager10() [2/5]

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ ~IActionManager10() [2/5]

virtual CoreExport ~IActionManager10 ( )
protectedvirtual

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ IActionManager10() [3/5]

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ ~IActionManager10() [3/5]

virtual CoreExport ~IActionManager10 ( )
protectedvirtual

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ IActionManager10() [4/5]

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ ~IActionManager10() [4/5]

virtual CoreExport ~IActionManager10 ( )
protectedvirtual

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ IActionManager10() [5/5]

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

◆ ~IActionManager10() [5/5]

virtual CoreExport ~IActionManager10 ( )
protectedvirtual

The constructor / destructor are defined in Core.dll, but bear in mind that this interface is not intended for extension.

Member Function Documentation

◆ DispatchMessageToApplication() [1/5]

virtual bool DispatchMessageToApplication ( MSG *  message)
pure virtual

Dispatches a windows Message structure to the application.

Takes a MSG structure and dispatches it to the main application proc directly. This function can be used to dispatch WM_KEYDOWN events to the application for processing. If a control or dialog is capturing input messages, then this function is useful to delegate message handling to the main application window proc in the case where the message is not handled by the focused control hierarchy or the activated (modeless) dialog.

Parameters
[in,out]messageThe message to dispatch to the application.
Returns
true if the message is handled by the application

◆ GetID() [1/5]

virtual CoreExport Interface_ID GetID ( )
virtual

Returns the interface ID.

Reimplemented from BaseInterface.

◆ DispatchMessageToApplication() [2/5]

virtual bool DispatchMessageToApplication ( MSG *  message)
pure virtual

Dispatches a windows Message structure to the application.

Takes a MSG structure and dispatches it to the main application proc directly. This function can be used to dispatch WM_KEYDOWN events to the application for processing. If a control or dialog is capturing input messages, then this function is useful to delegate message handling to the main application window proc in the case where the message is not handled by the focused control hierarchy or the activated (modeless) dialog.

Parameters
[in,out]messageThe message to dispatch to the application.
Returns
true if the message is handled by the application

◆ GetID() [2/5]

virtual CoreExport Interface_ID GetID ( )
virtual

Returns the interface ID.

Reimplemented from BaseInterface.

◆ DispatchMessageToApplication() [3/5]

virtual bool DispatchMessageToApplication ( MSG *  message)
pure virtual

Dispatches a windows Message structure to the application.

Takes a MSG structure and dispatches it to the main application proc directly. This function can be used to dispatch WM_KEYDOWN events to the application for processing. If a control or dialog is capturing input messages, then this function is useful to delegate message handling to the main application window proc in the case where the message is not handled by the focused control hierarchy or the activated (modeless) dialog.

Parameters
[in,out]messageThe message to dispatch to the application.
Returns
true if the message is handled by the application

◆ GetID() [3/5]

virtual CoreExport Interface_ID GetID ( )
virtual

Returns the interface ID.

Reimplemented from BaseInterface.

◆ DispatchMessageToApplication() [4/5]

virtual bool DispatchMessageToApplication ( MSG *  message)
pure virtual

Dispatches a windows Message structure to the application.

Takes a MSG structure and dispatches it to the main application proc directly. This function can be used to dispatch WM_KEYDOWN events to the application for processing. If a control or dialog is capturing input messages, then this function is useful to delegate message handling to the main application window proc in the case where the message is not handled by the focused control hierarchy or the activated (modeless) dialog.

Parameters
[in,out]messageThe message to dispatch to the application.
Returns
true if the message is handled by the application

◆ GetID() [4/5]

virtual CoreExport Interface_ID GetID ( )
virtual

Returns the interface ID.

Reimplemented from BaseInterface.

◆ DispatchMessageToApplication() [5/5]

virtual bool DispatchMessageToApplication ( MSG *  message)
pure virtual

Dispatches a windows Message structure to the application.

Takes a MSG structure and dispatches it to the main application proc directly. This function can be used to dispatch WM_KEYDOWN events to the application for processing. If a control or dialog is capturing input messages, then this function is useful to delegate message handling to the main application window proc in the case where the message is not handled by the focused control hierarchy or the activated (modeless) dialog.

Parameters
[in,out]messageThe message to dispatch to the application.
Returns
true if the message is handled by the application

◆ GetID() [5/5]

virtual CoreExport Interface_ID GetID ( )
virtual

Returns the interface ID.

Reimplemented from BaseInterface.

Member Data Documentation

◆ kActionMgr10InterfaceID

static CoreExport const Interface_ID kActionMgr10InterfaceID
static

The ID for the interface.