3ds Max C++ API Reference
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Functions | |
virtual Class_ID | GetClassID ()=0 |
The method returns the unique ID for the action state class. | |
virtual ULONG | GetActionHandle () const =0 |
Returns node handle of the action with the action state. | |
virtual void | SetActionHandle (ULONG actionHandle)=0 |
Defines node handle of the action with the action state. | |
virtual IOResult | Save (ISave *isave) const =0 |
Saving content of the action state to file. | |
virtual IOResult | Load (ILoad *iload)=0 |
Loading content of the action state from file. | |
FPInterfaceDesc * | GetDesc () |
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pure virtual |
The method returns the unique ID for the action state class.
The ID is used for constructing the action state when loading since the action state class is not inherited from class Animatable.
Implemented in PFSimpleActionState.
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pure virtual |
Returns node handle of the action with the action state.
Implemented in PFSimpleActionState.
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pure virtual |
Defines node handle of the action with the action state.
Implemented in PFSimpleActionState.
Saving content of the action state to file.
Implemented in PFSimpleActionState.
Loading content of the action state from file.
Implemented in PFSimpleActionState.
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inlinevirtual |
Implements FPInterface.