3ds Max C++ API Reference
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pathname.h File Reference
#include "../foundation/streams.h"
#include "objectsets.h"

Classes

class  PathName
 
class  SceneNodeByNameCache
 

Macros

#define is_pathname(v)   ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(PathName))
 

Enumerations

enum  path_flags { rooted_path = 1 , wild_card_path = 2 }
 

Variables

const MCHARellipsis_level_name
 
const MCHARparent_level_name
 

Macro Definition Documentation

◆ is_pathname

#define is_pathname (   v)    ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(PathName))

Enumeration Type Documentation

◆ path_flags

enum path_flags
Enumerator
rooted_path 
wild_card_path 
13{ rooted_path = 1, wild_card_path = 2 };
@ rooted_path
Definition: pathname.h:13
@ wild_card_path
Definition: pathname.h:13

Variable Documentation

◆ ellipsis_level_name

const MCHAR* ellipsis_level_name
extern

◆ parent_level_name

const MCHAR* parent_level_name
extern